ZippyDSMlee Posted March 7, 2014 Share Posted March 7, 2014 I know I am way late on the game but meh LOL So far it’s a bit too simplified what really gets me is they could have made the degradation system from previous games shine by making an item go up to 500% normal condition. At 200+ it becomes fine , at 350+ it becomes very fine and degrades slower at 450%+ it becomes legendary doing double damage and degrades much much slower. Of course to get it up there you will need to dice roll against your skill level on the sharpening stone and that will only take it up to 150% beyond that you must temper to open percentage cap by 150% then sharpen it again for another 150 in order to get it up to 500% you have to forge it yourself. All the while on fail rolls for sharpening or tempering you degrade the item and its max percentage. Skill should be 10=5% so 100=500% Repair could be its own skill that you can do repairs on any item up to 200% 10=2% or something, you could have it so the consumables to repair stuff degrades so you do not need to carry half your weight in hammers. Heck enchanting could be done in the same way IE have a 2 or 3 step pass/fail process to make better items to enchant then a 2 or 3 step pass/fail process to increase the magic power and charge max. Once you learn whatever its added to your list and you can either do the pass/fail mini game(sharpening based on balancing the weapon that randomly becomes unbalanced the higher your skill level the easier it is to balance it, tempering is a color game or have a vertical temp bar with a line in the middle and when you heat the weapon it will go up and down and you want to quench it when it stabilizes near the middle line, skill level makes the process easier both can degrade the weapon instead of rising its condition) or just make it via the list with a general pass/fail roll that might break/degrade or raise condition . I do not care for having the list show me everything that’s assbackwards you should have a list of LEARNED stuff and what is not grayed out you can make. I kind like the lockpick minigame I just wish it was more random, IE sweet spots are more random from lock to lock and instant breaking is more random. Lockpicks had a pressure gauge so you could be more gentle with them. I wish skill played a much bigger role in picking forget the skill requirements you can pick anything at any time the trick is you have a 1-100% chance within 1-10 picks to pick a lock, so 1% chance on 10 lockpicks things will take awhile to unlock LOL Combat is a bit better love how bows work now tho maybe need to add location damage. The prek system is nice but I miss stats/atts and acrobatics ;_; I wonder how a perk system would work if you spent current skill points on the perk IE drain skill level to buy preks, if your skill level drops the less potent you are with that skill,ect. Link to comment Share on other sites More sharing options...
Deleted5993995User Posted March 7, 2014 Share Posted March 7, 2014 (edited) I agree vanilla could use a lot of improvements. But I also find vanilla a mediocre game at best and wouldn't ever play it TBH.I think a lot of what you want is possible through mods. Edited March 7, 2014 by Guest Link to comment Share on other sites More sharing options...
Riprock Posted March 8, 2014 Share Posted March 8, 2014 You start off by listing your pet idea for one thing: item degradation, which is not in Skyrim, and that's 2/3rd of your "thoughts on Skyrim" Obviously you liked item degradation. But you have to understand, this is a different game. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted March 8, 2014 Author Share Posted March 8, 2014 You start off by listing your pet idea for one thing: item degradation, which is not in Skyrim, and that's 2/3rd of your "thoughts on Skyrim" Obviously you liked item degradation. But you have to understand, this is a different game.Well I played a lot of new Vegas the last year so I have a love and hate thing with equipment conditions, like the hardcore mode in NV they could have left item conditions in Skyrim just had it off by defualt. I really hate they dumbed the game down so much its kinda silly since its so easy to turn stuff off by default. I still do not see why they dumped athletics and acrobatics just have them govern movement speed and jump height and nothing else. Even if I get hung on particulars I still think Bethseda could have done alot more but like with most AAA devs they won't because its not the standard of cocaine snorting corporate incompetence the whole industry follows... I know I am er... dim to bring what I know of other games into a game but it seems like a no brainer but AAA devs are bad about living in a vacuum and that just pisses me off when they screw things over or refuse to patch the damn bugs like on Batman AO. No wonder indie development is gaining ground. The more I play skyrim the more I can comment on it but I have not gotten to my 2nd dragon yet, there is alot to do at least but sheesh the game is to easy even on legendary. Had to cut the regen rate down by 85%, halved the rate at which skills grow and its still kinda going up too fast. They should know to add more options so people can adjust the game to their taste even if it breaks the game the game is practically broken anyway. I got mixed feelings on what to do with FO4 I waited a long time on skyrim but I like modding FO4 so I might get it early if Skyrim was better I would not have so many doubts about their next game >< Its rambling time! >< Link to comment Share on other sites More sharing options...
Riprock Posted March 8, 2014 Share Posted March 8, 2014 you've already made your mind up to not like the game Link to comment Share on other sites More sharing options...
chanchan05 Posted March 9, 2014 Share Posted March 9, 2014 You can always mod it. The stuff you are asking for: item degradation, lockpick overhaul, etc, have mods for them. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted March 9, 2014 Author Share Posted March 9, 2014 you've already made your mind up to not like the gameNo I am saying it could have easily been better, there is a difference. You can always mod it. The stuff you are asking for: item degradation, lockpick overhaul, etc, have mods for them. Only to a point then it becomes to cumbersome to use had to start over since item degradation messed up and I could not sell all the extra equipment I found and when I turned it off to took my equipment with it. There is just no effective way to do it. As for the rest they kinda fix things kinda. Link to comment Share on other sites More sharing options...
chanchan05 Posted March 10, 2014 Share Posted March 10, 2014 Depends on which item degradation mod you used. AFAIK the one made by tonycubed3 is the one that works best. Make sure you get something that's still currently supported. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted March 10, 2014 Author Share Posted March 10, 2014 Depends on which item degradation mod you used. AFAIK the one made by tonycubed3 is the one that works best. Make sure you get something that's still currently supported.Thats the one I used and it glitched on me was not able to sell unknown items and when they were known you could have a couple of them. I do not know if that last part was a performance issue or not. One could make it so the scanned items stack via adding a number up to 99 should do the trick but something so simple should have already been thought of so I would assume its a performance issue or something. But that was least of the issues not being able to sell all the crap I get from bandits really killed me. And I ran it last on my load order to make sure it ran without issue. Link to comment Share on other sites More sharing options...
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