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[WIP] Welcome to Bingham


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Welcome to Bingham

Friendly New Neighbors Part II

 

http://wow.commonmotion.at/joe/Bingham_postcard%20small.jpg

 

This quest series takes you back to “The Pitt”. It is the beginning of events that could change you and this town forever.

 

Foreword:

I loved playing “The Pitt”. It was a good story with a not so nice ending but so is live ;) . Only one thing I didn't like. The Pitt feels dead after you completed the quests. There is no reason to come back (except the ammunition press, but I never needed it). So I decided to use this stage for the conclusion of my quest series “Friendly New Neighbors” and give the player numerous reasons to visit “The Pitt” again.

 

Description (when it is completed):

“Welcome to Bingham” is a series of quests. It opens up new areas in Pittsburgh and allows the player to explore them and shape them at his own will.

 

As good player you can build a refugee camp for runaway slaves. Work hard and you finally manage your own little settlement and in the long run Pittsburgh is freed from the pest of slavery.

 

As evil player its your job to deliver new sla.. I mean workers ;) to the Pitt. Your new obtained land is the base of your operation. You have to find slaves, slave trainers, build holding and productions facilities. Your goal is to increase the wealth of Pittsburgh and finance the research on “The Cure”.

 

No worry the events that happened in “Friendly New Neighbors” are not forgotten and you have to deal with the consequences. It is not necessary to have played or installed part one to play the Bingham quests. The quest that integrates Friendly New Neighbors (and sums the complete story up) is the last one that i will make in the Bingham series.

 

All quests take place in Pittsburgh and the Capital Wasteland. No other DLCs are needed.

 

Releasing:

Each episode of “Welcome to Bingham” will be released separately and has a playtime between 30 minutes and 1 hour. When all Bingham quests are complete “Friendly New Neighbors” & “Welcome to Bingham” will be merged in one big quest mod DLC size. About 6 episodes are planed.

 

Screenshots:

logo

this gate is new

streetsign

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Episode 1: This land is your land... (released shortly)

The future of the Bingham Street is in your hand, A new hellhole or a save haven for the slaves of The Pitt? Its your choice.

This first release is the foundation and the start of the Bingham story. It was inspired by the design documents of Van Buren (the never released fallout game).

 

Screenshots:

a note on your door

richards warming his hands

you found him

beware of the dogs

this one is nasty

a surviver

who hates slaver

 

Starting the quest:

Somebody pinned a note at the door of your home (Megaton, Tenpenny). If you don't have a home it seems you didn't recognized that somebody put a note in your pocket ;). You have to complete “The Pitt” first. This quest takes place after the events and don't starts if “The Pitt” is not completed.

 

Playing Tips:

Beware of the dogs ;) and you don't need to kill anybody for the amours take a look around and you find them.

 

Features:

new area of “The Pitt” to explore

3 “new” creatures

a repeatable fight encounter

a cheap and helpful doctor and talented repairmen

new loading screen

new music (no radio, you see what I mean if you play the quest)

new animations (not really new only two words: thankyou Umpa)

new clothing and Armour

new portable objects (camping bed, chair, table & grill)

fully voice acted

integrated in the original Pitt quest so your previous choices are considered

 

Credits:

Big thank you to all these people which allow me to use their work:

 

Clothing / Armor:

Raider Power Armor: Phildog -AKA exinomorph-

http://www.fallout3nexus.com/downloads/file.php?id=4176

Geonox Post-War Casualwear 1: Geonox

http://www.fallout3nexus.com/downloads/file.php?id=3675

 

Animations:

Guitar08: Umpa

http://www.fallout3nexus.com/downloads/file.php?id=634

 

Music:

Woody and Paul: Hard Travelin

Anthony Bowman: This land is your land

 

Previews:

Episode 2: Beware of the dog (in production)

Its time to stop the invasion. While you are exploring the Bingham sewers to find the source of the dog infection you find the darkest secret of “The Pitt”.

 

Episode 3 WT: It's time for camping (planing stage)

Travel through the Wasteland and collect materials to build your new refugee or slave camp in Bingham. A new friend helps you with this task but can you trust him?

 

Episode 4 WT: Big Business (planing stage)

Every community needs caps if they are slavers or only refugees. Start your own slave trade and training center for the Pitt or build your own factory in Bingham St to dry out this evil slavers on the other side of the river. But be careful not everybody likes what you are doing here and you weren´t the first one who is coruppted via caps.

 

Episode 5 WT: The Takeover (planing stage)

Defend your community against your former friends but are they realy your enemy? Your past is catching you up. And you have no idea who is friend or foe. Maybe it's time to leave Pittsburgh forever.

 

Episode 6 WT: In gods hand (in production)

Sorry no description not possible without big spoiler.

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I'll help with spellchecking and stuff

should make a general idea for the rest of the episodes, so people get interested

 

Thanks! A update for the episode descriptions is on the way to give a better impression. It's a translation thing like everytime ;) and i had to deal with some real life troubles shortly which are now solved now.

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It's time for some progress report for "The Bingham Street". The betatest of episode one went very well and there were found a few things to improve it. BIG thanks to all testers at this place.

 

One major point that was found that the street seems pretty empty. Thats something i want because its the place where the future camp is made by the player and its an original area i opend up. But after i thought about it there should be definitly more clutter and debris at the start. I am not realy good at cluttering and exterior design. I am mainly a script and quest guy. Here is a picture of the area:

 

Bingham Street unclutterd

 

So if somebody is interested to help me out here i would be very grateful. No worry i make the navmesh after the cluttering ;) .

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wheres t gonna go on the map?

 

looks good, but needs cluttering, maybe a bombed out house (several stories overlooking the river) for the player to shoot Raiders and mutants from

look around on the forum and get help

and a defenite plan would make it more appealing :)

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wheres t gonna go on the map?

 

looks good, but needs cluttering, maybe a bombed out house (several stories overlooking the river) for the player to shoot Raiders and mutants from

look around on the forum and get help

and a defenite plan would make it more appealing :)

 

Cluttering is what i am asking here right now on this forum ;) . The houses you are refering to are on the right and top side of the picture. I updated the first post spoilerfree to make my plans a little bit clearer. In this one i make a big spoiler section so all readers can get a better impression what i am working on. I wanted to avoid such a description because there are hundred of ambitious and failed projects on nexus. But i also learned that i have a tendencie to hold back vital information. So here it is.

 

Spoiler:

 

Episode 2: Beware of the dog (in production)

Style: exploring

To get rif of the doginfection in Bingham you have to find the source. The research on Maria wasn't done with a little homebrew lab. Ashur has built a big research complex in the underground of the city. But something has terrible gone wrong downthere.

 

Sideplot Good Player: Help Woody to build a radiostation to convince the Pitt slaves to relocate in the Bingham Street.

Sideplot Evil Player: Richards sends you on a hunt to the wasteland for new slaves for the Pitt.

 

At the end of this episode most buildings in Bingham Street have new helpful inhabitants and the player has a new home.

 

---------

 

Episode 3 WT: It's time for camping (planing stage)

Style: exploring & collecting

To build your settlement or slavecamp you have to collect and find materials in the wastes. Richards or Woody is your follower in this episode. Your slaves or refugees are building the camp in the meantime.

 

Sideplots several (not fully written yet)

 

At the end of this one you have a slave arena and brothel (evil) or a working factory (good) and some other businesses.

 

-------

 

Episode 4 WT: Big Business (planing stage)

Style: diplomacy

You dont have todo all by yourself. Find trustful people who do the work for you. But you also have to show diplomatic skills to let your business flourish.

 

Sideplots several (not fully written yet)

 

At the end of this part you have a constant income, a community which loves or fear you ;).

 

---------

 

Episode 5 WT: The Takeover (planing stage)

Style: fight

The conflict escalates. You have to defend your settlement. (not fully written yet)

Sideplots several (not fully written yet)

 

---------

 

Episode 6 WT: In gods hand (in production)

This is the planned end of my quest series and supposably also modding. This is where all strings tie together and also a big reminiscence and parody of the fallout modding scene and community. I dont want to tell more about it. Except that it is the funniest thing i ever made.

 

 

Thats the plan for this series. Changes are possible everytime. A lot of work is already done the main rewards for the player are made already. It's mainly quest and interior building. I am pretty sure that i can make one episode per month if i work alone. With help it's possible to release faster. So again my question:

 

Somebody interested in interior design and cluttering for this questline?

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