Jump to content

No Blood


Recommended Posts

Installed some mods, and there's no blood or body parts flying off when i get a critical strike on someone, this is my load order:

 

Fallout3.esm

Anchorage.esm

Pitt.esm

BrokenSteel.esm

Pointlookout.esm

Zeta.esm

CALIBR.esm

FOOK2-Main.esm

FOOK2-[*censored*].esm

FOOK2-[DIK].esm

Unofficial fallout 3 patch.esm

Hair pack.esm

RTS.esm

RRCompanionVault.esm

MartsMutantMod.esm

RR5MoreFemales.esm

UnofficialFallout3Patch-Anchroage.esp

UnofficialFallout3Patch-BrokenSteel.esp

UnofficialFallout3Patch-Zeta.esp

UnofficialFallout3Patch-Pointlookout.esp

UnofficialFallout3Patch-pitt.esp

Projectbeauty.esp

RTS_Life_of_Raider_addon.esp

FOOK2-Main.esp

FOOK2-[DIK].esp

FOOk2-[EVE].esp

FOOK2-*censored*.esp

FOOK2-mothership zeta.esp

Hair_add_nps.esp

RRGuards.esp

TailorMaidBlackRetex.esp

MartsMutantMod.esp

MartsMutantMod-Increased spawns.esp

MartsMutantMod-Increases increased spawns.esp

MartsMutantMod-Hunting&looting.esp

MartsMutantMod-Feralghoulrampage.esp

MartsMutantMod-Toughertraders.esp

MartsMutantMod-Noghoulraise.esp

MartsMutantMod-Nocorpseflies.esp

MartsMutantMod-Naturalselection.esp

MartsMutantMod-Nogeckos.esp

MartsMutantMod-Nowanamingos.esp

MartsMutantMod-Noskeltondecay.esp

MartsMutantMod-Nofloaters.esp

MartsMutantMod-Zonesrespawn.esp

MartsMutantMod-dlc anchorage.esp

MartsMutantMod-dlc pitt.esp

MartsMutantMod-dlc brokensteel.esp

MartsMutantMod-dlcpointlookout.esp

Fellout.esp

Fellout-pipboylight.esp

Fellout SOTD.esp

Fellout anchorage.esp

Fellout brokensteel.esp

RRR+Anch+Pitt 1.0.esp

Jessi companion.esp

Kelsey companion.esp

Add your own hairstyle to fallout 3 character.esp

 

Maybe its obvious...I don't know, hopefully someone can help. I was thinking maybe FOOK had something to do with it, considering the weapons might not have actual visual impacts, but that doesn't change the fact that normal weapons don't cause blood to show, like I said I'm not sure, some help would be great.

Link to comment
Share on other sites

Archive invalidation invalidated.

 

 

Your load order is messed up.

 

 

It should be .esm to .esp from top to bottom thing grouped together.

 

 

First you wana go inside the fallout.ini which is the notepad options file located in mydocuments/mygames/fallout3

 

somewhere in there is a entry for Gore which probably got switched off.

 

 

Fallout3.esm

Anchorage.esm

Pitt.esm

BrokenSteel.esm

Pointlookout.esm

Zeta.esm

CALIBR.esm

FOOK2-Main.esm

FOOK2-[*censored*].esm

FOOK2-[DIK].esm

Unofficial fallout 3 patch.esm

Hair pack.esm

RTS.esm

RRCompanionVault.esm

MartsMutantMod.esm

RR5MoreFemales.esm

 

UnofficialFallout3Patch-pitt.esp MAIN .ESP FIRST, COMPATIBILITY PATCHES AFTER IT

UnofficialFallout3Patch-Anchroage.esp

UnofficialFallout3Patch-BrokenSteel.esp

UnofficialFallout3Patch-Zeta.esp

UnofficialFallout3Patch-Pointlookout.esp

 

 

Fellout-pipboylight.esp THIS GOES BEFORE FOOK

 

FOOK2-Main.esp FOOK CLOSE TO THE .ESM BECAUSE IT'S HUGE

FOOK2-[DIK].esp

FOOk2-[EVE].esp

FOOK2-*censored*.esp

FOOK2-mothership zeta.esp

 

RTS_Life_of_Raider_addon.esp THIS AREA REPRESENTS THE 3/4 PART WHERE THE ORDER DOESN'T MATTER

RRGuards.esp GROUP THINGS TOGETHER HERE, ARMOR WITH ARMOR, GUNS WITH GUNS, AND SUCH

TailorMaidBlackRetex.esp

RRR+Anch+Pitt 1.0.esp

 

Jessi companion.esp MOST PEOPLE SAY ONLY USE ONE PLAYER MADE COMPANION

Kelsey companion.esp

 

 

Hair_add_nps.esp USUALLY YOU CAN ONLY USE ONE MOD THAT CHANGES EYES/RACE/HAIR

Projectbeauty.esp

Add your own hairstyle to fallout 3 character.esp

 

 

 

Fellout.esp PICK ONE EITHER FELLOUT-FULL OR FELLOUT SOTD, NOT BOTH, IT GOES RIGHT BEFORE MMM

Fellout SOTD.esp ALSO YOU SHOULD DOWNLOAD ENHANCED WEATHER RAIN AN SNOW

Fellout anchorage.esp WHICH WOULD GO BEFORE OR AFTER FELLOUT DEPENDING ON WHICH YOU WANTED TO CONTROL WEATHER

Fellout brokensteel.esp

 

 

MartsMutantMod.esp

MartsMutantMod-Increased spawns.esp PICK ONE INCREASED OR INCREASED X2 IT'S ONE OR THE OTHER FOR PERFORMANCE

MartsMutantMod-Increases increased spawns.esp

MartsMutantMod-Zonesrespawn.esp WRONG SPOT, MOVE IT HERE.

MartsMutantMod-Hunting&looting.esp

MartsMutantMod-Feralghoulrampage.esp

MartsMutantMod-Toughertraders.esp

MartsMutantMod-Noghoulraise.esp THIS ONE IS STUPID, DELETE IT

MartsMutantMod-Nocorpseflies.esp DELETE THIS ONE AS WELL, NOT MUCH OF A PERFORMANCE GAIN

MartsMutantMod-Naturalselection.esp

MartsMutantMod-Nogeckos.esp

MartsMutantMod-Nowanamingos.esp

MartsMutantMod-Noskeltondecay.esp THIS ONE IS ALSO STUPID, DELETE IT.

MartsMutantMod-Nofloaters.esp

MartsMutantMod-dlc anchorage.esp

MartsMutantMod-dlc pitt.esp

MartsMutantMod-dlc brokensteel.esp

MartsMutantMod-dlcpointlookout.esp

(YOU NEED SOME KIND OF COMPATIBILITY PATCH HERE, UNLESS FOOK2 DOESN'T REQUIRE IT, THEY CALL IT FOIP)

Link to comment
Share on other sites

Thanks, ill try fixing up my load order, but do you also know anything about the CALIBR mod/addon for FOOK2, cause there's no way to get that unique kind of ammunition that FOOK2 contains, i tried installing CRAFT and the FOOK file which said it consists of new schematics for its ammunition, but when i went to Moira in Craterside Supply, there were no schematics of any kind, but thing is, after installing the FOOK file for CRAFT, my game kept crashing, so i had to resort to deleting it, from the pictures i saw on the nexus downloads page i get the dialogue option you get once activating the workbench, all i get is 3 options: Scrapper (Dont know what that is), CRAFT, and Activate, once i click CRAFT, the dialogue does show up, but i cant choose any schematics, (Cause i don't have any or cant get any). Any ideas?
Link to comment
Share on other sites

Idk sometimes archive invalidation invalidated does some wierd stuff

 

Corupted save games will do weird stuff too

 

 

Craft calibr FOOKIE2

 

 

I don't know anything about fook2 I'm still using 1.6

 

 

But if it's the same stuff as far as ammo

 

 

 

 

I use

 

Calibr.esm

Craft.esm

 

 

 

CALIBRxMerchant.esp

CRAFT - Activation Perk.esp

Stealthboy Recon Armor - CRAFT.esp

CRAFT - Workbench and Crafting Expansion combined.esp

FOOK Weapons - CRAFT.esp

CALIBR Ammo Schematics - CRAFT.esp

Workbench_Crafting_Expansion.esp

 

Then FullAutoPistolsV2.0test.esp also has a poop ton of calibr ammo

 

 

 

I haven't even looked at FOOK2 yet

 

 

 

 

Craft you have to have the craft.esm

then craftactivationperk.esp with your craft mods after that one

 

 

 

 

Idk look into merge patch an master update with FO3edit

Link to comment
Share on other sites

Alright, ill try that out, thanks. And yeah I'm still not sure whats up with the no blood thing, it only happens after a while, maybe from entering a building and being idle for some time, i just open and close Fallout to get the blood back, kind of time consuming but...it works. And uh...do you know why I can't get Jessi to go outside of Rivet City I always CTD when i try and leave.

 

In fact, I can't leave Rivet City at all...

Link to comment
Share on other sites

Well first I'd look into if you can use more than one player made companion.

 

 

Used to be that they would say just use one, idk though

 

 

 

A corupted save game will do all kinds of weird stuff.

 

 

We avoid it by never quick saveing or auto saving

 

 

 

However, this month, I made a clean install, started it all up

which it didn't really like the start up, scripts all running at the same time

one after the other, it was pretty bad, later on that game went corupt.

 

 

 

Started a new game, pretty much the same set up, but the only thing I did different

 

was that I started the game without any mods running, just fallout3.esm.

 

Got out the vault, and then ran over to megaton, an went inside the bathroom (it's small)

 

Saved it, exit, then loaded up all the mods at once, (even though I wanted to do them in groups)

 

Bam start the game load the save, then the scripts all stacked again, just like before

 

but it seemed to work better (you know setting up hotkeys an whatnot)

 

it went smooth except for one (which was a lot better)

 

 

So it stands to reason the conditions in which you start will determine somewhat how stable the build is

 

but it also follows the "sometimes you just get a bad load up of fallout from the system needing to be rebooted"

 

I'm just trying to say that from one start up to another some of them are going to be not so good

 

but I was able to tell the difference almost obviously.

 

 

 

Also there are times where scripts or save games that went bad are still trying to run hidden deep inside the

 

computer systems process, which will also lead to coruption an bad performance (weird stuff)

 

Which a guess would be reboot the system to clear that out, (every so often you're going to run into the windows end task warning)

 

Which is a clear indication something has gone corupt an is running in the background (which would effect fallout runnning)

 

Some of this happends when you crash an reload right back into fallout (so it stands to reason we should reboot when it happens)

 

 

 

Look into FO3edit master update, an something that's newer than that is the merge patch process (which is even better)

 

 

Clean install, clean mod installs (not auto installs), FOMM, FOSE, GAME patched, FO3edit, GECK, and also the tweek guide.

 

It's a poop ton of work to get a nice version, don't worry just keep working on it.

 

 

I mean if it's driving you insane, which it does me a lot, just load an play vanilla fallout for a while.

 

The point is to get some game time every so often or you'll snap an go mad

 

when you start making mods it's even worse, you got weeks without playing anything...

 

 

 

 

 

On a side note, This last time, I did the same charicter creation as before, nothing changed at all.

 

And the result the second time, for some reason the players hands were very dark, almost asian.

 

Which I had no downloaded an installed textures in the data file for the player

 

which means that the system was looking inside the .BSA archives for the stuff

 

I ended up fixing it from extracting those hand textures.

 

This leads me to think that maybe for some reason your gore got messed up

 

or archive invaildation is messing with it.

 

 

While either the install of a gore mod, or the unpacking of the files needed for gore from the .BSA

 

It's a long shot... And I mean there's nothing to suggest that what you did or have messed up gore.

 

I don't even know how to find those files.

 

 

I do know there are a few mods out there that deal with gore an make it a lot better

 

some even have options, but I mean you kind of need to focus on fixing the gore you have.

 

Get that working an then use the mods for enhanced gore.

 

hmmm, see if it happeneds with a new game without any mods running.

 

then test with half the mods, then all the mods, but it could not be related to either

 

a random coruption or even some weird archive invalidation problem like the problem I had with hands

 

once I unpacked it, it changed the data modified on the hands, from the ones in the .BSA which pointed fallout 3 to use them.

 

 

 

I think something else you might try is I've heard of people deleteing their fallout3.ini notepad options file

 

while I would rather say get a known good fallout3.ini an replace the one you have,

 

I have heard that it will create another default one if there isn't one

 

sounds risky, but you could look into threads that deal with replacing that fallout3.ini file

 

or even all of those files in mydocuments/games/fallout3

 

I've never had to do it, but I can paste in my .ini file text for you

 

maybe it will help

 

 

 

FALLOUT configuration settings

 

[General]

SStartingCell=

SCharGenQuest=0001f388

SStartingCellY=

SStartingCellX=

SStartingWorld=

 

STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=Fallout3.esm

 

sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa

sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3

bPreCullActors=1

bTaskletActorSceneGraphUpdates=0

bTaskletActorAnimMovementUpdates=1

bAnimationUseBlendFromPose=1

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=0

SMainMenuMusicTrack=special\maintitle.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt

bDefaultCOCPlacement=0

uGridDistantCount=20

uGridsToLoad=5

fGlobalTimeMultiplier=1.0000

bNewAnimation=1

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves\

SLocalMasterPath=Data\

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=6

uExterior Cell Buffer=72

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SMainMenuMovieIntro=

SIntroSequence=

sIntroMovie=Fallout INTRO Vsk.bik

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

bUseThreadedBlood=0

bUseThreadedMorpher=0

bBorderRegionsEnabled=0

bDisableHeadTracking=0

bTrackAllDeaths=0

uiFaceGenMaxEGTDataSize=67108864

uiFaceGenMaxEGMDataSize=67108864

bPreemptivelyUnloadCells=0

iNumBitsForFullySeen=248

iPreloadSizeLimit=52428800

bUseHardDriveCache=1

bEnableBoundingVolumeOcclusion=1

bDisplayBoundingVolumes=0

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=0

bExternalLODDataFiles=1

bCheckCellOffsetsOnInit=0

uGridDistantTreeRange=5

bCreateShaderPackage=0

bWarnOnMissingFileEntry=0

bAllowScriptedAutosave=0

uGridDistantTreeRangeCity=4

uGridDistantCountCity=4

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bUseThreadedAI=0

bChangeTimeMultSlowly=1

bCheckPurgedTextureList=0

bAnimateDoorPhysics=0

sLanguage=ENGLISH

bLoadFaceGenHeadEGTFiles=1

 

[Display]

fDecalLifetime=50.0000

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

bAllowScreenShot=1

iMultiSample=0

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bImageSpaceEffects=1

bDoCanopyShadowPass=1

bDrawShadows=0

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=5

iLocation X=5

bFull Screen=1

iAdapter=0

iScreenShotIndex=0

SScreenShotBaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=40

iAutoViewLowFrameRate=20

bAutoViewDistance=0

fDefaultFOV=75.0000

fNearDistance=5

fFarDistance=1000.0000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=20

bShowMenuTextureUse=1

fLightLODDefaultStartFade=1000.0

fLightLODRange=500.0

fLightLODMinStartFade=200.0

fLightLODMaxStartFade=3500.0

fShadowLODDefaultStartFade=200.0

fShadowLODRange=200.0

fShadowLODMinStartFade=100.0

fShadowLODMaxStartFade=1000.0

fSpecularLODDefaultStartFade=500.0

fSpecularLODRange=300.0

fSpecularLODMinStartFade=200.0

fSpecularLODMaxStartFade=2000.0

fGamma=1.0000

bAllow30Shaders=0

iTexMipMapMinimum=0

bDoStaticAndArchShadows=0

bDoActorShadows=1

fNoLODFarDistancePct=1.0000

fNoLODFarDistanceMax=10240.0000

fNoLODFarDistanceMin=100.0000

fEyeEnvMapLOD2=800.0000

fEyeEnvMapLOD1=500.0000

fEnvMapLOD2=1800.0000

fEnvMapLOD1=1500.0000

fGammaMax=0.6000

fGammaMin=1.4000

iMaxDecalsPerFrame=50

iActorShadowCount=4

bIgnoreResolutionCheck=0

fSpecualrStartMax=1000.0000

fSpecularStartMin=0.0000

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

bDynamicWindowReflections=1

fShadowFadeTime=1.0000

iPresentInterval=1

bDecalsOnSkinnedGeometry=1

uVideoDeviceIdentifierPart4=0

uVideoDeviceIdentifierPart3=0

uVideoDeviceIdentifierPart2=0

uVideoDeviceIdentifierPart1=0

iShadowFilter=0

bAllowPartialPrecision=1

iShadowMapResolution=256

bShadowsOnGrass=0

bActorSelfShadowing=0

iActorShadowCountInt=2

iActorShadowCountExt=2

fPipboy1stPersonFOV=47.0

fDefault1stPersonFOV=55.0000

bLODNoiseAniso=1

iMaxAnisotropy=8

fLandLOFadeSeconds=15.0

 

[Controls]

bAlwaysRunByDefault=1

bBackground Mouse=0

bBackground Keyboard=1

fForegroundMouseAccelBase=0

fForegroundMouseAccelTop=0

fForegroundMouseBase=0

fForegroundMouseMult=0

 

[Water]

bUseWaterShader=1

bUseWaterReflections=1

bUseWaterRefractions=1

bUseWaterDepth=1

bUseWaterHiRes=0

bUseWaterDisplacements=1

bUseWaterLOD=1

bReflectExplosions=0

bAutoWaterSilhouetteReflections=1

bForceHighDetailReflections=0

bForceLowDetailReflections=0

fTileTextureDivisor=4.7500

fSurfaceTileSize=2048.0000

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFPS=12

 

[Audio]

fASFadeInTime=3.0

fASFadeOutTime=10.0

fRegionLoopFadeInTime=5.0

fRegionLoopFadeOutTime=5.0

fAudioDebugDelay=0.0

bEnableAudio=1

bEnableAudioCache=1

bMultiThreadAudio=0

bEnableEnviroEffectsOnPC=0

; cache sizes in kilobytes

iAudioCacheSize=2048

iMaxSizeForCachedSound=256

bUseAudioDebugInformation=1

fAudioDebugDelay=0.0000

fDefaultMasterVolume=1.0000

fDefaultFootVolume=0.5000

fDefaultMusicVolume=0.3000

fDefaultRadioVolume=0.5000

fDefaultEffectsVolume=1.0000

fDefaultVoiceVolume=0.7500

iMaxImpactSoundCount=32

fMaxFootstepDistance=1100.0000

fPlayerFootVolume=0.6500

iCollisionSoundTimeDelta=150

iRadioUpdateInterval=250

fMinSoundVel=90.0000

fDialogMinDistance=125.00

fDialogMaxDistance=1800.00

fMainMenuMusicVolume=0.6

fDBVoiceAttenuationIn2D=2.0

fCollisionSoundHeavyThreshold=60.0

fDialogueFadeDecibels=6.0

fDialogueFadeSecondsIn=2.0

fDialogueFadeSecondsOut=1.0

fDialogueHeadPitchExaggeration=2.0

fDialogueHeadRollExaggeration=2.0

fDialogueHeadYawExaggeration=2.0

fHardLandingDamageThreshold=500.0

fWoodMediumMassMin=7.0

fWoodLargeMassMin=15.0

fStoneMediumMassMin=5.0

fStoneLargeMassMin=30.0

fEarthMediumMassMin=5.0

fEarthLargeMassMin=30.0

fSkinMediumMassMin=5.0

fSkinLargeMassMin=30.0

fMetalMediumMassMin=8.0

fMetalLargeMassMin=25.0

fRadioDialogMute=0.50

fFilterDistortionGain=-7.5

fFilterPEQGain=-15.0

fFilterdBAttenuation=11.5

 

[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=1

bUseObstacleAvoidance=1

bBackgroundNavmeshUpdate=1

 

[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=1000.0000

iDetectionHighNumPicks=40

fQuestScriptDelayTime=5.0000

bCloneModelsInBackground=1

iLastHDRSetting=-1

 

[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.7500

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.016

bHavokDebug=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

fCameraCasterSize=10.0000

iHavokSkipFrameCountTEST=0

iNumHavokThreads=1

fChaseDeltaMult=0.0500

bAddBipedWhenKeyframed=1

fQuadrupedPitchMult=1.0000

iEntityBatchRemoveRate=100

iMaxPicks=40

 

[RagdollAnim]

bRagdollFeedback=1

fCameraDist=1000.0

fHierarchyGain=0.17

fVelocityDamping=0.0

fAccelerationGain=1.0

fVelocityGain=0.6

fPositionGain=0.05

fPositionMaxLinearVelocity=14.0

fPositionMaxAngularVelocity=18.0

fSnapGain=0.1

fSnapMaxLinearVelocity=3.0

fSnapMaxAngularVelocity=0.3

fSnapMaxLinearDistance=0.3

fSnapMaxAngularDistance=1.0

 

[FootIK]

fOnOffGain=0.5

fGroundAscendingGain=0.4

fGroundDescendingGain=0.4

fFootRaisedGain=0.9000

fFootPlantedGain=1.0000

bFootPlacementOn=1

fPelvisUpDownBias=0.75

fPelvisOffsetDamping=0.2

fVertErrorGain=0.5

fOriginalGroundHeightMS=-0.11

fAnkleOffset=0.2000

fRagdollFeedback=0.7

 

[LookIK]

fLookAtTargetGain=0.3

fLookAtGain=0.045

 

[interface]

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=16.0000

fMenuModeAnimBlend=0.0000

iSafeZoneXWide=15

iSafeZoneYWide=15

iSafeZoneX=15

iSafeZoneY=15

bAllowConsole=1

bActivatePickUseGamebryoPick=0

bUseFuzzyPicking=1

fMenuBGBlurRadius=2.0000

fMenuPlayerLightDiffuseBlue=0.8000

fMenuPlayerLightDiffuseGreen=0.8000

fMenuPlayerLightDiffuseRed=0.8000

fMenuPlayerLightAmbientBlue=0.2500

fMenuPlayerLightAmbientGreen=0.2500

fMenuPlayerLightAmbientRed=0.2500

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

fInterfaceTintB=0.8824

fInterfaceTintG=0.9843

fInterfaceTintR=0.6314

bUseImageSpaceMenuFX=0

 

iSystemColorTerminalRed=33

iSystemColorTerminalGreen=231

iSystemColorTerminalBlue=121

 

iSystemColorSystemRed=26

iSystemColorSystemGreen=255

iSystemColorSystemBlue=128

 

iSystemColorMainMenuRed=199

iSystemColorMainMenuGreen=255

iSystemColorMainMenuBlue=165

 

iSystemColorPipboyRed=26

iSystemColorPipboyGreen=255

iSystemColorPipboyBlue=128

 

iSystemColorHUDAltRed=255

iSystemColorHUDAltGreen=67

iSystemColorHUDAltBlue=42

 

iSystemColorHUDMainRed=26

iSystemColorHUDMainGreen=255

iSystemColorHUDMainBlue=128

 

fRSMFaceSliderDefaultMin=-3.5

fRSMFaceSliderDefaultMax=3.5

 

fPopUpBackgroundOpacity=0.87

fMenuBackgroundOpacity=0.76

bHideUnavailablePerks=0

 

 

[Loading]

sWelcomeScreen1=loading_screen01

sWelcomeScreen2=loading_screen_bethsoft

sWelcomeScreen3=loading_screen_BGS

sWelcomeScreen4=loading_screen_legal

sMainMenuBackground=main_background

sTitleMusic=MainTitle

sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav

iMaxScreens=4

iMaxScreens_MainMenu=20

fLoadingTextUpdateInterval=10.0000

fLoadingBkgdUpdateInterval=10.0000

fMainMenuBkgdUpdateInterval=10.0000

fLoadingInitUpdateInterval=5.0000

iNumLocationSpecificScreens=1

 

 

[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=940

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=2

iDebugTextFont=3

 

[GamePlay]

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

bAllowHavokGrabTheLiving=0

bEssentialTakeNoDamage=1

iDetectionPicks=21

 

[Fonts]

sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt

sFontFile_2=Textures\Fonts\Monofonto_Large.fnt

sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt

sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt

sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt

sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt

sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt

sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt

 

[speedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=1.0000

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-0.7500

fLocalTreeMipMapLODBias=-0.2500

 

[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0

 

[backgroundLoad]

bBackgroundPathing=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

iAnimaitonClonePerLoop=5

bUseMultiThreadedTrees=1

iExteriorPriority=50

iBackgroundLoadFaceMult=200

fBackgroundLoadingPerLoop=20.0000

fBackgroundLoadClonedPerLoop=5.0000

iBackgroundLoadExtraMaxFPS=20

iBackgroundLoadExtraMinFPS=10

iBackgroundLoadExtraMax=3000

iBackgroundLoadExtraMin=5

iBackgroundLoadExtraMilliseconds=2

iBackgroundLoadTreeMilliseconds=7

iBackgroundLoadMilliseconds=1

iBackgroundLoadLoading=1

bUseBackgroundFileLoader=0

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bLoadHelmetsInBackground=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedOnFastTravel=0

bCloneModelsInBackground=0

 

[LOD]

fLODLandDropAmount=230.0000

fLodDistance=500.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

bDisplayLODLand=1

bDisplayLODBuildings=0

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultItems=3

fLODFadeOutMultObjects=5

fLODFadeOutMultActors=6

fLODMultLandscape=1.0000

fLODMultTrees=0.5000

fLODMultActors=1.0000

fLODMultItems=1.0000

fLODMultObjects=5

iFadeNodeMinNearDistance=500

fLODFadeOutPercent=0.6000

fFadeOutThreshold=0.3000

fFadeInThreshold=0.7000

fFadeInTimet=2.0

fFadeOutTime=2.0

fDistanceMultiplier=1

fLODBoundRadiusMult=10

fObjectLODMax=15.0

fObjectLODMin=1.0

fObjectLODDefault=5

fItemLODMax=15.0

fItemLODMin=1.0

fItemLODDefault=2

fActorLODMax=15.0

fActorLODMin=2.0

fActorLODDefault=5

fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=0.5000

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODLandVerticalBias=0.0000

fTalkingDistance=1000.0000

iBoneLODForce=-1

fLODQuadMinLoadDistance=65536.0000

bDisplayLODTrees=1

bDisplayLODBuildings=1

fLODFadeOutActorMultInterior=1.0000

fLODFadeOutItemMultInterior=1.0000

fLODFadeOutObjectMultInterior=1.0000

fLODFadeOutActorMultCity=1.0000

fLODFadeOutItemMultCity=1.0000

fLODFadeOutObjectMultCity=1.0000

fLODFadeOutActorMultComplex=1.0000

fLODFadeOutItemMultComplex=1.0000

fLODFadeOutObjectMultComplex=1.0000

 

[Weather]

fSunGlareSize=800.0000

fSunBaseSize=750.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255

 

[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=ogg

 

[Grass]

iMinGrassSize=80

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=125.0000

fGrassWindMagnitudeMin=5.0000

fTexturePctThreshold=0.0000

fGrassMinStartFadeDistance=0.0

fGrassMaxStartFadeDistance=7000.0

fGrassDefaultStartFadeDistance=3500.0

fGrassFadeRange=1000.0

 

[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

fLandFriction=2.5000

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255

SDefaultLandDiffuseTexture=DirtWasteland01.dds

SDefaultLandNormalTexture=DirtWasteland01_N.dds

 

[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=0.0000

fQuadraticValue=16.0000

fLinearValue=3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0

 

[blurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

 

[blurShaderHDR]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fGrassDimmer=1.5000

fTreeDimmer=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fSunlightDimmer=1.5000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

iBlendType=2

bDoHighDynamicRange=1

 

[blurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.7000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=1

 

[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050

 

[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

bUseWindowsMessageBox=0

 

[DistantLOD]

bUseLODLandData=0

fFadeDistance=12288.0000

iDistantLODGroupWidth=8

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

 

[Archive]

SMasterMiscArchiveFileName=Fallout - Misc.bsa

SMasterVoicesArchiveFileName1=Fallout - Voices.bsa

SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa

SMasterSoundsArchiveFileName=Fallout - Sound.bsa

SMasterTexturesArchiveFileName1=Fallout - Textures.bsa

SMasterMeshesArchiveFileName=Fallout - Meshes.bsa

SInvalidationFile=

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa

 

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif

 

[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000

 

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0

 

[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Fallout Disc.

SCopyProtectionTitle2=Fallout Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found

 

[Pipboy]

fBlurRadiusPipboy=3.5

fBlurIntensityPipboy=0.25

fScanlineScalePipboy=50

bEnableFlickerPipboy=1

bUsePipboyMode=1

 

[interfaceFX]

fDefaultBurstDuration=200

fDefaultBurstIntensity=2

fMiniBurstDuration=200

fMiniBurstIntensity=1.5

 

;pulse effect

fPulseBrightenIntensity=0.25

fPulseRadiusIntensity=0.5

fPulseRate=0.0006

 

;pipboy menu transitions

fVertHoldChance=0.08

fShudderChance=0.20

 

fScanlineScaleMenus=50.0000

bEnableFlickerMenus=1

bEnableScanlinesMenus=1

bEnableScanlinesPipboy=1

fBlurRadiusMenus=0.3000

fBrightenMenus=1.7000

fBrightenPipboy=1.3000

bUseImageSpaceMenuFX=1

fBlurIntensityHUD=1.2000

fBlurRadiusHUD=2.0000

fScanlineFrequencyHUD=0.0000

 

fScreenLightBaseIntensity=0.6

fScreenLightRadius=6

 

[RenderedTerminal]

bUseRenderedTerminals=1

fRenderedTerminalFOV=0.15

fRenderedTerminalZoom=36

bDoRenderedTerminalScanlines=1

fRenderedTerminalScanlineScale=130.000000

fRenderedTerminalHPos=0.0

fRenderedTerminalVPos=0.38

fScreenLightBaseIntensity=1.2

fScreenLightRadius=80

fScreenLightColorR=0.68

fScreenLightColorG=0.74

fScreenLightColorB=0.62

 

fRaceSexMenuHPos=0.0

fRaceSexMenuVPos=-0.6

fRaceSexMenuZoom=70.0

fRaceSexMenuScale=0.5

 

[Decals]

uMaxDecalCount=200

bProfileDecals=0

bDecalOcclusionQuery=1

 

[TerrainManager]

fSplitDistanceMult=0.75

fBlockMorphDistanceMult=0.70

bUseNewTerrainSystem=1

bUseDistantObjectBlocks=1

fBlockLoadDistance=125000.0

fDefaultBlockLoadDistanceLow=50000.0

fLowBlockLoadDistanceLow=25000.0

fHighBlockLoadDistanceLow=50000.0

fDefaultTreeLoadDistance=25000.0

fLowTreeLoadDistance=10000.0

fHighTreeLoadDistance=40000.0

 

[VATS]

fVATSLightLevelMin=20.0

fVATSLightLevelMax=65.0

fVATSLightAngle=0.0

fVATSLightDistance=100.0

fVATSLightElevation=100.0

fVatsLightColorR=0.35

fVatsLightColorG=0.35

fVatsLightColorB=0.35

 

[screenSplatter]

bScreenSplatterEnabled=1

 

 

 

 

*************NEXT FILE******************

 

FALLOUTPREFS configuration settings

 

[Display]

sD3DDevice="NVIDIA GeForce 8800 GT "

iMaxDecalsPerFrame=50

iTexMipMapSkip=0

iWaterMultisamples=2

bTransparencyMultisampling=1

fSpecularLODStartFade=1400.0000

fShadowLODStartFade=700.0000

fLightLODStartFade=2500.0000

bDrawShadows=1

iActorShadowCountInt=4

iActorShadowCountExt=4

iShadowFilter=1

iShadowMapResolution=512

iAdapter=0

iSize W=1600

iSize H=1200

iMultiSample=0

iMaxAnisotropy=0

iPresentInterval=1

bFull Screen=1

iScreenShotIndex=0

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

iTexMipMapMinimum=0

iShadowMode=3

iMaxSkinDecalsPerFrame=6

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=4666.6670

[imagespace]

iRadialBlurLevel=0

bDoDepthOfField=0

[Water]

bUseWaterRefractions=1

bUseWaterReflections=1

bForceHighDetailReflections=1

bAutoWaterSilhouetteReflections=0

bUseWaterDepth=1

bUseWaterDisplacements=1

iWaterReflectWidth=512

iWaterReflectHeight=512

bUseWaterReflectionBlur=1

iWaterBlurAmount=2

[TerrainManager]

fTreeLoadDistance=30000.0000

fBlockLoadDistanceLow=42000.0000

fSplitDistanceMult=1.5000

fBlockLoadDistance=125000.0000

[LOD]

fLODFadeOutMultActors=10.6667

fLODFadeOutMultItems=10.4000

fLODFadeOutMultObjects=10.0000

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Launcher]

bShowAllResolutions=1

uLastAspectRatio=1

[Controls]

Forward=0011FF13

Back=001FFF14

Slide Left=001EFF17

Slide Right=0020FF16

Use=00FF0011

Activate=0012FF0A

Block=00380110

Ready Item=0013FF0C

Crouch/Sneak=001DFF08

Run=002AFFFF

Always Run=003AFFFF

Auto Move=0010FFFF

Jump=0039FF0D

Toggle POV=002F020F

Menu Mode=000FFF0B

Rest=0014FF07

Vats=0021FF0E

Hotkey1=0002FFFF

Hotkey2=0003FFFF

Hotkey3=0004FFFF

Hotkey4=0005FFFF

Hotkey5=0006FFFF

Hotkey6=0007FFFF

Hotkey7=0008FFFF

Hotkey8=0009FFFF

QuickSave=003FFFFF

QuickLoad=0043FFFF

Grab=002CFF09

fXenonVertLookSpeed=1200.0000

fXenonHorizLookSpeed=1500.0000

bGamePadRumble=1

bInvertYValues=0

fMouseSensitivity=0.0020

[Audio]

fDefaultRadioVolume=0.8800

fDefaultMusicVolume=0.0000

fDefaultEffectsVolume=1.0000

fDefaultVoiceVolume=0.8800

fDefaultFootVolume=0.8800

fDefaultMasterVolume=1.0000

[GamePlay]

bShowQuestMarkers=0

iDifficulty=4

bDisableDynamicCrosshair=0

bSaveOnInteriorExteriorSwitch=1

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

bCrossHair=1

bGeneralSubtitles=0

bDialogueSubtitles=1

[interface]

bHelpEnabled=1

fHudOpacity=1.0000

uPipboyColor=3321888767

uHUDColor=785383423

bDisable360Controller=0

[Decals]

uMaxDecals=200

 

 

 

**********************NEXT FILE*******************

 

 

this one is the render info, you should really only compare it to yours

mainly the shader package, I think... but yeah don't replace this one with mine

it won't help you, gosh I need to tweek this stuff.

 

Render info

 

 

Renderer Device Information:

NVIDIA GeForce 8800 GT

nv4_disp.dll

RenderPath : BSSM_SV_2_A

PSversion : 300

VSversion : 300

VStarget : vs_2_0

PStarget : ps_2_a

PS2xtarget : ps_2_a

maxPS20inst : 512

3.0 Support : yes

3.0 Lighting : yes

Nonpowerof2textures : yes

FP16ARGB blending : yes

FP16ARGB filtering : yes

High dynamic range : yes

Bloom lighting : no

Refraction : yes

2.0 hairw : yes

SLI mode : yes (SLI MODE WHOA HOW COOL)

Water shader : yes

Water reflections : yes

Water displacement : yes

Water high res : no

Multisample Type : 1

Transparency MS : no

Shader Package : 13

HW Thread Count : 2

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...