BaltoCarpini Posted March 8, 2014 Share Posted March 8, 2014 I cannot think of a way to better explain this. I think these screen grabs best encapsulate the problem. http://i.imgur.com/vaUapTW.jpghttp://i.imgur.com/btrCu54.jpghttp://i.imgur.com/yS9Vyfu.jpghttp://i.imgur.com/0w8A24r.jpg I know this has something to do with a mod I botched the install on or something to that effect. More than likely a conflict of some sort. But I have no idea where to start. I tried unticking every mod in my load order minus the main game and DLC esms, but that had literally no effect on the issue. Here's my load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] aHUD.esm[X] iHUD.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] UndiscoveredCapital.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] DCInteriors_ComboEdition.esm[X] Excessive Interiors.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] ImaginatorFO3.esp[X] BetterGamePerformance.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] no blur on hit.esp[X] Dree Perks.esp[X] Dree Perks Anchorage.esp[X] Dree Perks Pitts.esp[X] Dree Perks Broken Steel.esp[X] Dree Perks Point Lookout.esp[X] Dree Perks Mothership Zeta.esp[X] Dree Perks Requested by Fans .esp[X] VDSP-01.esp[X] goat_perks.esp[X] Laurens_Bathroom_poetry_V1.esp[X] Clean-Deluxe GOTY.esp[X] megalight.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] Alt Start Weapons - FWE.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WMKAA12Shotgun.esp[X] DIM TYPE3clothesRETAIL.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] FO3 Error Fixes.esp[X] T3T_MiscItemIcons.esp[X] dD - Enhanced Blood Main.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - PL.esp[X] Better DC Weather - 60-40.esp[X] muzzle with no lightening.esp[X] Error Fixes V1.5 - Unofficial Fallout 3 Patch.esp[X] Blackened FWE + MMM + EVE + Project Beauty.esp[X] HelmPOV.esp Any suggestions? I'm stumped, and I reeeeeeally don't want to have to reinstall this game again. Link to comment Share on other sites More sharing options...
vforvic Posted March 8, 2014 Share Posted March 8, 2014 I am horrible at spotting load order issues, but there are some people on here who are great and I am sure they will chime in at some point. What I will tell you is that unticking mods in FOMM and NMM is not the same as removing them. You need to "deactivate" the mod to make sure all traces are removed. Unticking the mod just keeps the esp or esm from doing it's part. All the meshes, textures, sounds, etc... are still active until the mod is deactivated in the mod manager.All this is said hoping you used a mod manager. Link to comment Share on other sites More sharing options...
Inazuma22 Posted March 17, 2014 Share Posted March 17, 2014 Id guess its the interior lighting mod. try turning it off and see if its fixed but you can open up FO3EDIT and load all mods and if your load order is not right then it will say in the log what the problem is but I would look at the big mods you got installed like Marts mutant mod,project beauty,FWE and look at the pages on nexus for them and make sure your load order for them is correct and you have the proper compatibility patches Link to comment Share on other sites More sharing options...
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