fuzz080 Posted August 29, 2009 Share Posted August 29, 2009 Hey guys, I want to make my own skills, and I'm having some trouble figuring it out. Does anyone know how to make skills? Link to comment Share on other sites More sharing options...
David Brasher Posted August 30, 2009 Share Posted August 30, 2009 The game engine will not allow you to make any new skills to add to the existing Magic, Combat, and Stealth skills which characters have as major and minor skills toward leveling up. You would need to go to school, become a professional programmer, and design a game to compete with Oblivion. Maybe I am answering the wrong question. You can modify your skill levels through various means. You can adjust the skill levels of NPC's. You can create new abilities. Abilities are found in the CS along with the spells and diseases. You might need to expand upon your question and provide more details of what you are trying to do. Link to comment Share on other sites More sharing options...
Pronam Posted August 30, 2009 Share Posted August 30, 2009 ...as you could create some fake skills using globals, or just a questscript.To make it realistic you'd need to do some trouble, but again... What are you trying to achieve? Link to comment Share on other sites More sharing options...
fuzz080 Posted September 2, 2009 Author Share Posted September 2, 2009 I'm trying to do various things. I want to change the names of some skills, make my own skills(i'm making harry potter stuff) Link to comment Share on other sites More sharing options...
grmblf Posted September 2, 2009 Share Posted September 2, 2009 Hi there! I'm quite a newbie at modding for oblivion but I've been playing a little bit with skills and attributes. As far as I know the only three changes you can apply to default skills are: 1 - specialisation (either Magic, Combat or Stealth); 2 - the ratio at wich certain actions increase the skill they're dependant on; and 3 - image file and description text for that skill. The most common workaround for this engine limitations is, as have been said above, creating new vars to store the result of whatever you want, although they won't be displayed among default skills. Therefore, you should create some kind of menu to acces them via messageBox, and probably add a lesser power or some stuff to open the menu. If the changes you're planning only affect magic you could simply replace the default spells for thoose you want to be in the game, so when you read 'Mysticism' you know that means whatever-school-of-magic you have choosen it will be. This may be a not pretty elegant solution, but if you already have the spells it might be easier than making all the scripts and stuff, although I'm not pretty sure how would this affect NPC behaviour. good luck. Link to comment Share on other sites More sharing options...
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