Psimander Posted August 30, 2009 Share Posted August 30, 2009 Maybe someone can help. I want to create an animation resource esm with a lot of special idle animations that listen to a spell on an actor (the condition). I put all animations on top of the idle anim list bundled in a tree of depth 2. The anims itself (not mine but from other mods and tested to work correctly) are all looped and set to each spell conditions. When I put the spell on the actor the anims play but before looping they switch to a previous anim on that actor like walking, sitting, etc. then the special anim plays again and switches another time to the old anim and so on forever. So I get a looping mixed of a special anim with the actors actual anim. Has anyone ever seen this problem? Can someone tell me how this can be avoided? Link to comment Share on other sites More sharing options...
Psimander Posted September 2, 2009 Author Share Posted September 2, 2009 Seem to have solved the problem by using FO3Edit 2.5.3. I don't think GECK 1.5 is reliable for animation. Using FO3Edit for editing the idle anims solved my problem. So I can only advice others to skip GECK 1.5 when it comes to editing idle anims. Link to comment Share on other sites More sharing options...
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