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Idle Anim Switching Problem


Psimander

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Maybe someone can help.

 

I want to create an animation resource esm with a lot of special idle animations that listen to a spell on an actor (the condition). I put all animations on top of the idle anim list bundled in a tree of depth 2. The anims itself (not mine but from other mods and tested to work correctly) are all looped and set to each spell conditions.

 

When I put the spell on the actor the anims play but before looping they switch to a previous anim on that actor like walking, sitting, etc. then the special anim plays again and switches another time to the old anim and so on forever. So I get a looping mixed of a special anim with the actors actual anim.

 

Has anyone ever seen this problem? Can someone tell me how this can be avoided?

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