Quetzlsacatanango Posted September 1, 2009 Share Posted September 1, 2009 A condition for NPC2ref.isdead == 0 should be enough. Link to comment Share on other sites More sharing options...
steelplate Posted September 2, 2009 Author Share Posted September 2, 2009 Okay, he's stopped shooting thanks to a GetDead condition check on the package, now I'm trying to figure out why NPC3 keeps being snapped back to the marker they're moveto over and over again. It can't search the cell for NPC2 because it keeps being brought back to it's marker. Do I have to disable a MoveTo or something? :S Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted September 2, 2009 Share Posted September 2, 2009 Post the script, you probably do need some method of having the moveto only happen once. Link to comment Share on other sites More sharing options...
steelplate Posted September 2, 2009 Author Share Posted September 2, 2009 Yeah I just figured it out. Turns out I was calling the moveto in the Quest script under the stage being set. So basically, it was looping the moveto as the stage was continuing. I've since now got everything working 100% as it should be!! Few more days of object placement, some dialogue/story fixes/filler and I'm done. Unless I want to go crazy and actually record the dialogue... Which I probably will :P Link to comment Share on other sites More sharing options...
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