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editing in 3d max


funkidud3

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Import the model into 3ds max, delete the polygons you want to remove, re-rig if necessary, re-do the UVW if necessary, re-setup dismemberment if necessary, export the model as a .nif for Fallout 3, paste over the NiTriShapes/Strips of the vanilla leather armour model, copy/paste over the BSDimemberSkinInstance from your model to the vanilla model, reference this skin instance from the NiTriShape/Strips data block instead of the old one and lastly remove the old BSDismemberSkinInstance.

 

Voilá, as simple as it gets. Alternatively read the stickied thread on modelling, find the link to the thread on making custom armour and use the information contained in that until your model works.

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