TheGreenLion Posted March 9, 2014 Share Posted March 9, 2014 Alrighty so I'm working on a little project and I wandered upon Windows Resource Pack by lazygecko. In his description it simply states that to use them, a new static should be made and pointed to the model in Data/Meshes/Window. Works well in the CK, but in game they are invisible. When I load up the cell I get this warning: ANIMATION: STAT 'window\wrwindow04.nif' has a controller that targets the root 3D. :huh: Apparently this has something to do with the leftover collision bits from the wall it was rescued from, is this sort of thing a simple fix? If so, how might I be able to do that? Is that even the cause of the windows being invisible? Link to comment Share on other sites More sharing options...
TheGreenLion Posted March 9, 2014 Author Share Posted March 9, 2014 Found out something entertaining on a hunch. The windows in question do not appear in-game where it does in the CK. Found them inside of the building in-game...hrm. Not looking so good right now, especially with the collision data from the walls still attached. How might one go about getting rid of the excess and get the window to show up in the proper position? Link to comment Share on other sites More sharing options...
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