Nexusaurus Posted March 11, 2014 Author Share Posted March 11, 2014 Yeah, I get it if the creatures are based off a vanilla mesh, I wouldn't mind that. but I've seen what people have done with textures and I can see potential for what can be done here.Yep that's what I was referring to when I said;You can get away with a lot by editing/customizing existing models, but even that is a huge workload and not everyone knows how to do that (much less has the time). and my comment on Cthulhu. I'v found when your doing models that are way off from the general dimensions of the skeleton it can be tricky. It can take a bit of skill. For instance when I did ED-E's dufflebag it was a pain in the butt, pic; http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/EDEduffleBag_zps3cd4044a.jpg But as long as you understand what's practical and are willing to accept some compromise to work within the limitations of what you have available (and you get a decent modeler or three) you can start moving forward with the mod in a realistic direction. Perhaps addressing other aspects of the storyline. For instance Lovecraft often wedded technology with the otherworldly physics of the Cthulhu mythos (ie "From Beyond"). Perhaps a fallout version of Black Mesa that researched & opened a dimensional rift. During the war containment was loss and what was left of the facility became a dimensional nexus. Perhaps even an apocalyptic cult that formed near by, and had attained knowledge of the old ones. I mean, for example, you could take a lurker, give it a ghoul's skin, add a few nonfunctioning tentacles and extra mouths and boom, you just made one of Shub Niggurath's tree babies.Since the dark young are essentially a walking tree/mass of tentacles, pic; I'd go another direction. I'd try adding several tree meshes to the upper half or even 2/3rds. Possibly even removing the arms (as they aren't actually needed to inflict damage) and seeing how the attack animation looks. It may not pan out, but it will look a lot better than a re-textured lurker with some fake tentacles. Anyway, best of luck on teh project, I'll try to help if time permits. http://images.sodahead.com/profiles/0/0/2/0/5/4/3/0/9/Cthulhu-16806134819.jpeg (I'm not sure if you need to quote someone in oder to reply, is that how this works?) Thank you for your input. I'll try and get some other talented modders to work on the meshes and stuff.I think you said someone earlier about my idea to edit the sky and add the Leviathans.To be honest, I'd be satisfied if only that was completed.If you think you are up to it, let me know what ideas you have. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 11, 2014 Share Posted March 11, 2014 (I'm not sure if you need to quote someone in oder to reply, is that how this works?) Naw, you can just type in a normal reply (no need to quote), I'v got this thread monitored, I'll see it. I think you said someone earlier about my idea to edit the sky and add the Leviathans. To be honest, I'd be satisfied if only that was completed. Well the sky is a nif, called skydome or something along those lines. To the best of my knowledge it can be re-textured just like any other nif. There might be some additional flags and transparent textures to deal with, but the basic concept should work the same. There are also animated textures that can be applied. You don't see a lot of them in FONV, but there are some. For instance the little crt screen on Mercy with teh scrolling txt. I believe a similar animated texture could be applied to the skydome nif to show a gentle sway or other repetitive movement with the Leviathans in teh sky. If you think you are up to it, let me know what ideas you have. I believe the best course of action would be a adventure as opposed to a total conversion. Even a few creatures can be a lot of work, and a total conversion is, for all purposes out, of reach. I'd love to say you'll be able to get a bunch of modelers and artists on board for it......but sadly, I just don't think that is going to happen. But an adventure could be do-able. A lot of work, but do-able. I couldn't do it solo (at least not in any reasonable time frame), but with a few other modders I think it becomes much more practical. If you go with my initial suggestion of a Interdimensional research facility you have a couple of advantages; 1. It fits well with cthulhu mythos lore as portrayed by "From Beyond". Using science to open up the higher dimensions wherein in the old ones exist. For instance the dimensional nexus/singularity/call it what you will, would have been under strict control and supervision, but when the bombs fell all restraints and safety precautions were destroyed. This allowed the portal/rift to become a direct pathway to our world. Various creatures began to wander in, but far more important, a being, a Great Old One/Outer god sensed/saw this portal 200 years ago from an unimaginable gulf of time and space and was drawn greedily toward it. This way it fits the pre-war timeline. And gives the player a limited amount of time to close the gate before the monster deity arrives The way may already be partially paved by Nyarlathotep who seems to do the gods bidding, interact with human cults and serve as the gods messenger. It also appears frequently as a human so may be have used it's abilities shortly after the war to gather a cult of followers to call out to the great old one and attract it's attention to the gate. He often apears as a black man and can be the primary villain. Since Yog-Sothoth is the keeper of the gate (""Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again") it may be the best candidate as the great old one in transit to the earth. It is implied (IMHO) that once it reaches earth it can open teh gate wide for all of great old ones, to presumably destroy the earth (or at least all of mankind or it's sanity). Link to comment Share on other sites More sharing options...
Nexusaurus Posted March 11, 2014 Author Share Posted March 11, 2014 (edited) Ok, that sounds fantastic. now that the mod (story wise) is fleshed out, where would I go to find more modders? EDIT: maybe there could be an alternate storyline where you can decide to end the world? Edited March 12, 2014 by Nexusaurus Link to comment Share on other sites More sharing options...
devinpatterson Posted March 12, 2014 Share Posted March 12, 2014 Ok, that sounds fantastic. now that the mod (story wise) is fleshed out, where would I go to find more modders? Traditionally I think this forum and FONV mod talk forum, but even then and with teh best of ideas it's still tough. I'm afraid though, that's the only ones I know of. EDIT: maybe there could be an alternate storyline where you can decide to end the world? Sure, there could be a slideshow showing the maddness and horror that engulf the world if the player chooses that course of action. Might even be playable (although I don't recommend it) afterwards with a multitude of monstrosities populating the area and beginning to show up in other world spaces. But personally I'd stick with just the slideshow and an end game. There's not really any benefit to serving Cthulhu. Salary is crap, severance package consists of being squashed like a bug, HR department is atrocious, etc. Link to comment Share on other sites More sharing options...
Nexusaurus Posted March 12, 2014 Author Share Posted March 12, 2014 (edited) Ok, thanks, I'll try the mod talk forum. Edited March 12, 2014 by Nexusaurus Link to comment Share on other sites More sharing options...
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