shadyhasankhan Posted September 1, 2009 Share Posted September 1, 2009 Hi, i am using these mods Oblivion.esmEnhanced Daedric Invasion.esmKvatch Rebuilt.esmHorseCombatMaster.esmTNR ALL RACES FINAL.esp. Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate.TNR - ShiveringIsles no helms.esp. Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate.DLCShiveringIsles.espIlluminationWithin.espAkatosh Mount By Saiden Storm.espAddMapMarkers.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.esp. Bashed Patch tag suggestion: {{BASH:Relev}}Armory of the Silver Dragon.espDLCThievesDen.espCheydinhal Petshop.esp. Note: Has problems with FCOM and other mods.GTAesgaard.espKvatch Rebuilt.espDLCFrostcrag.esp. Bashed Patch tag suggestion: {{BASH:C.Owner}}Knights.espTOTF.espRTT.espThe Lost Spires.espEnhanced Daedric Invasion.espVampire Aging Disabled.espVampire Aging Disabled 2 XYoung.espMidasSpells.espDeadly Reflex 5 - Timed block and 150% damage.esp. Note: Use no more than one Timed Block ESP.Deadly Reflex 5 - Timed Block and 250% damage.esp. Note: Use no more than one Timed Block ESP.Deadly Reflex 5 - Timed Block with no damage or durability changes.esp. Note: Use no more than one Timed Block ESP.DeadlyReflex 5 - Combat Moves.esp. Note: See http://fastfreeupload.com/download.php?file=63DRtestfix.zip for a hotfix for CTD issues. Ren_Soya_KD's.esp. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes}} _Ren_BeautyPack_full + Soya's hair.esp. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}}KT_CustomRaceFix.esp. Note: Included in UOP v2.x or newer. Both should not be used at once. Use UOP.-----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility.----------------------------------------------------------------- Unknown mod file: IlluminationWithout.espUnknown mod file: Wayshrine Markers.espUnknown mod file: Kragenirs_WhiteStallion_Compat.espUnknown mod file: KragenirsDeathQuest-RollingHills patch.espUnknown mod file: KragenirsDeathQuest-LostCoast patch.espUnknown mod file: Wayshrines.espUnknown mod file: KDQ - Rural Line Additions.espUnknown mod file: Kragenir's Death Quest.espUnknown mod file: GoodLookingVampires.esp The sequence is created by Boss. I am using OBMM and OBSE also There are few things i want to know and need help with. 1. I don't understand the suggestion of the boss list stated above in red, after names of some mods. 2. My OBMM shows KragenirsDeathQuest in black why (i have done exactly as the installation guide says. 3. Why when ever i put unofficial Oblivion patch and kvatch rebulit game gets hanged. and sometime quits. 4. I also want to play Desert of Elsvere and Daggerfall memories (what all i have to do for that) also i want tio install Fcom Convergence Link to comment Share on other sites More sharing options...
Maigrets Posted September 1, 2009 Share Posted September 1, 2009 I'd love to try and help but I can't read that blue text. It's just a shimmering blur...well almost. :blink: But, the parts in red mean you need to use the utility Wrye Bash to merge or tag your mods so the graphics, leveled lists and other things work together. Then you deactivate the esps and use a Bashed Patch which contains all the necessary information. As long as the actual mod resources are present. Wyre Bashhttp://wrye.ufrealms.net/Wrye%20Bash.html BOSS is not always right, however it is a big help. You may need to move things around to get them to work. The Unofficial Patch is an essential. I have never used Kvatch Rebuilt so I can't help you with that one. For the FCOM install start here and keep reading. :smile: http://devnull.sweetdanger.net/convergence.html You'll also find info about how to do the above merging with Wrye Bash somewhere on that page or it's links. There's a FCOM beginner's guide as well. Link to comment Share on other sites More sharing options...
bben46 Posted September 1, 2009 Share Posted September 1, 2009 As Maigrets said, your blue text is hard to read 1. The entries in red are suggestions, such as to put the mod into a bash patch if you want to cut down on the number of mods you have - they are not required, just recommended if you want them to work better together. 2. From the OBMM help section: black are inactive but activating them will overwrite an esp belonging to another mod. All this means is that some other mod changes some of the same things as that mod. activating the OMOD will overwrite those entries. Try it, if it trashes some mod you think is indispensable then deactivate it. You might not even notice the changes. 3. I use both The Unofficial Oblivion Patch and Kvatch Rebuilt with no problems. 4. Find, download and install the mods. As for FCOM, see Maigrets advice. And also read through the forum dedicated to FCOM Here: http://tesnexus.com/downloads/file.php?id=12249. And heed this warning posted at the FCOM site: WARNING: The beta version of FCOM is not for the faint of heart. It may chew your game up into tiny bits and spit it back in your face! Yes, Wrye Bash really is required. There's no readme. Just this website and the files. If you know what to expect already, then go ahead, but you've been warned! Link to comment Share on other sites More sharing options...
shadyhasankhan Posted September 1, 2009 Author Share Posted September 1, 2009 Another set of questions 1. Can i use wyre bash if i use obmm. and how it differs.2. Is there any sequence of installing unofficial patch cause i did it really late after installing most of the mods. Link to comment Share on other sites More sharing options...
bben46 Posted September 1, 2009 Share Posted September 1, 2009 1. Yes, read the descriptions and read me for each. That is too long to post here. 2. It should not matter when you add the mod, However it should be placed very high in your load order, usually just after any esm files. All esm files must be loaded before any esp files are. Link to comment Share on other sites More sharing options...
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