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Mods not working


shadyhasankhan

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Hi, i am using

 

these mods

 

 

Oblivion.esm

Enhanced Daedric Invasion.esm

Kvatch Rebuilt.esm

HorseCombatMaster.esm

TNR ALL RACES FINAL.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate.

TNR - ShiveringIsles no helms.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate.

DLCShiveringIsles.esp

IlluminationWithin.esp

Akatosh Mount By Saiden Storm.esp

AddMapMarkers.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

. Bashed Patch tag suggestion: {{BASH:Relev}}

Armory of the Silver Dragon.esp

DLCThievesDen.esp

Cheydinhal Petshop.esp

. Note: Has problems with FCOM and other mods.

GTAesgaard.esp

Kvatch Rebuilt.esp

DLCFrostcrag.esp

. Bashed Patch tag suggestion: {{BASH:C.Owner}}

Knights.esp

TOTF.esp

RTT.esp

The Lost Spires.esp

Enhanced Daedric Invasion.esp

Vampire Aging Disabled.esp

Vampire Aging Disabled 2 XYoung.esp

MidasSpells.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

. Note: Use no more than one Timed Block ESP.

Deadly Reflex 5 - Timed Block and 250% damage.esp

. Note: Use no more than one Timed Block ESP.

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

. Note: Use no more than one Timed Block ESP.

DeadlyReflex 5 - Combat Moves.esp

. Note: See http://fastfreeupload.com/download.php?file=63DRtestfix.zip for a hotfix for CTD issues.

 

Ren_Soya_KD's.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes}}

 

_Ren_BeautyPack_full + Soya's hair.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}}

KT_CustomRaceFix.esp

. Note: Included in UOP v2.x or newer. Both should not be used at once. Use UOP.-----------------------------------------------------------------

Unrecognised mod files:

Reorder these by hand using your favourite mod ordering utility.

-----------------------------------------------------------------

 

Unknown mod file: IlluminationWithout.esp

Unknown mod file: Wayshrine Markers.esp

Unknown mod file: Kragenirs_WhiteStallion_Compat.esp

Unknown mod file: KragenirsDeathQuest-RollingHills patch.esp

Unknown mod file: KragenirsDeathQuest-LostCoast patch.esp

Unknown mod file: Wayshrines.esp

Unknown mod file: KDQ - Rural Line Additions.esp

Unknown mod file: Kragenir's Death Quest.esp

Unknown mod file: GoodLookingVampires.esp

 

The sequence is created by Boss. I am using OBMM and OBSE also

 

There are few things i want to know and need help with.

 

1. I don't understand the suggestion of the boss list stated above in red, after names of some mods.

 

2. My OBMM shows KragenirsDeathQuest in black why (i have done exactly as the installation guide says.

 

3. Why when ever i put unofficial Oblivion patch and kvatch rebulit game gets hanged. and sometime quits.

 

4. I also want to play Desert of Elsvere and Daggerfall memories (what all i have to do for that)

 

also i want tio install Fcom Convergence

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I'd love to try and help but I can't read that blue text. It's just a shimmering blur...well almost. :blink:

 

But, the parts in red mean you need to use the utility Wrye Bash to merge or tag your mods so the graphics, leveled lists and other things work together. Then you deactivate the esps and use a Bashed Patch which contains all the necessary information. As long as the actual mod resources are present.

 

Wyre Bash

http://wrye.ufrealms.net/Wrye%20Bash.html

 

BOSS is not always right, however it is a big help. You may need to move things around to get them to work. The Unofficial Patch is an essential. I have never used Kvatch Rebuilt so I can't help you with that one.

 

For the FCOM install start here and keep reading. :smile:

http://devnull.sweetdanger.net/convergence.html

 

You'll also find info about how to do the above merging with Wrye Bash somewhere on that page or it's links. There's a FCOM beginner's guide as well.

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As Maigrets said, your blue text is hard to read

 

1. The entries in red are suggestions, such as to put the mod into a bash patch if you want to cut down on the number of mods you have - they are not required, just recommended if you want them to work better together.

 

2. From the OBMM help section: black are inactive but activating them will overwrite an esp belonging to another mod. All this means is that some other mod changes some of the same things as that mod. activating the OMOD will overwrite those entries. Try it, if it trashes some mod you think is indispensable then deactivate it. You might not even notice the changes.

 

3. I use both The Unofficial Oblivion Patch and Kvatch Rebuilt with no problems.

 

4. Find, download and install the mods.

 

As for FCOM, see Maigrets advice. And also read through the forum dedicated to FCOM Here: http://tesnexus.com/downloads/file.php?id=12249.

 

And heed this warning posted at the FCOM site:

 

WARNING: The beta version of FCOM is not for the faint of heart. It may chew your game up into tiny bits and spit it back in your face! Yes, Wrye Bash really is required.

 

There's no readme. Just this website and the files. If you know what to expect already, then go ahead, but you've been warned!

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1. Yes, read the descriptions and read me for each. That is too long to post here.

 

2. It should not matter when you add the mod, However it should be placed very high in your load order, usually just after any esm files. All esm files must be loaded before any esp files are.

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