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FCOM Crash to Desktop


FreshDaemon

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This is a fresh install with nothing except the Shivering Isles expansion and nothing else except the 1.2.0416 patch. I installed everything according to the FCOM guide and manually arranged everything by the basic load order. I also tried using BOSS, which didn't help.

 

The game will crash to desktop the instant the first intro movie (the Bethesda Softworks one) finishes or is skipped. The Oblivion logo and the loading bar appear, and it crashes before the loading bar moves. OS is Windows 7 64-bit build 7100. Game runs fine vanilla (I made a zip archive of the complete game directory after fresh install for troubleshooting).

 

Wrye Bash screenshot is attached. Can I get some help please? Thanks in advance!

 

http://la.gg/upl/WryeBash.jpg

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I noticed you don't have the Bashed Patch. You'll find it in \Oblivion\Mopy\Extras\. It's called "Bashed Patch, 0.esp". Put a copy in your Data directory then start up Wrye Bash. Highlight all of the mods (Click on the first mod at the top of the list, hold shift, and click on the last one at the bottom). Right click on the selected mods and choose "Mark Mergeable...". Click on Bashed Patch, 0.esp to deselect all the mods except the patch. Right-click on Bashed Patch and select "Rebuild Patch".

 

Remember to run BOSS.

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I don't see anything that ought to cause a problem. Everything in Wrye Bash is green or blue, no indications that any dependency might be missing. I followed the FCOM install instructions to the letter, I'm certain of that.

 

This is the BOSS output:

 

 

 

-----------------------------------------------------------

Better Oblivion Sorting Software Load Order Utility

 

© Random007 & the BOSS development team, 2009

Some rights reserved.

CC Attribution-Noncommercial-No Derivative Works 3.0

http://creativecommons.org/licenses/by-nc-nd/3.0/

v1.35 (23 June 09)

-----------------------------------------------------------

 

Master .ESM date: Tue Sep 01 17:05:43 2009

FCOM detected.

 

 

------------------------------------

Recognised and re-ordered mod files:

------------------------------------

 

Oblivion.esm

 

Francesco's Leveled Creatures-Items Mod.esm

 

Francesco's Optional New Items Add-On.esm

 

Oscuro's_Oblivion_Overhaul.esm

 

Mart's Monster Mod.esm

 

FCOM_Convergence.esm

 

DLCShiveringIsles.esp

 

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Optional Chance of More Enemies.esp

 

Francesco's Optional Leveled Quests-SI only.esp

 

Francesco's Optional Leveled Guards.esp

. Note: Requires Shivering Isles expansion.

 

FCOM_Francescos.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

FCOM_FrancescosItemsAddOn.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

. Note: Francesco's supplementary addon package required.

 

FCOM_FrancescosNamedBosses.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

Bob's Armory Oblivion.esp

. Note: Requires 'FCOM_BobsArmory.esp'.

 

FCOM_BobsArmory.esp

. Note: Requires 'Bob's Armory Oblivion.esp'.

 

Oblivion WarCry EV.esp

. Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

 

FCOM_WarCry.esp

. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

 

Oscuro's_Oblivion_Overhaul.esp

 

FCOM_Convergence.esp

 

FCOM_RealSwords.esp

 

Mart's Monster Mod - No Bone Loot.esp

 

Mart's Monster Mod - Vindasel.esp

 

Mart's Monster Mod - Dungeons of MMM.esp

 

OOO-WaterFish.esp

 

Mart's Monster Mod - Resized Races.esp

. Bashed Patch tag suggestion: {{BASH:Body-M,Body-F}} and deactivate.

 

Bashed Patch, 0.esp

 

-----------------------------------------------------------------

Unrecognised mod files:

Reorder these by hand using your favourite mod ordering utility.

-----------------------------------------------------------------

 

 

 

-----------------------------------------------------------

Done.

 

And here's a new shot of Wrye Bash:

 

http://la.gg/upl/WryeBash2.jpg

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I don't see anything wrong offhand. I reinstalled FCOM a few days ago and it works fine on my system. Are you using Vista? If so, you need to install Oblivion outside of the Program Files folder.

 

Also, do you have the latest version of the required files?

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Oblivion and Windows 7 may not be working together very well. Remember, Fallout was made after Vista came out so it's fully compatible with the OS.

 

I would uninstall Oblivion, reinstall outside of the Program Files directory, then try FCOM. I know this is a real pain, but I haven't tried Windows 7 to know if there is another workaround. Sorry.

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I'll give that a shot. I suspect it's not the answer though, because Oblivion runs fine under Win7 without FCOM installed. I even tried a bunch of other mods like the Darnified UI, Qarl's, LOD packs and so on, and it all works great. It's just FCOM that screws everything up.

 

In the meantime, since that will take quite a while, any more ideas?

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