Akimb0 Posted September 28, 2009 Share Posted September 28, 2009 In my opinion having any level cap at all is a bad thing and to my mind one of only two serious mistakes Bethesda made when developing Fallout 3. The other being the death of the player character at the end of the main quest (if played without Broken Steel obviously). I can't fathom why they would intentionally limit the playability of the game by adding a level cap, be it 20, 30 or 100 even. They could have made the NPCs/creatures continue to level with the player as they did with Oblivion to maintain the challenge of the game. Thanks for the MASSIVE spoiler. Seriously, this is supposed to be a spoiler-free forum. Quoting the spoiler doesn't help, since when his post is changed/reported/deleted, the spoiler will remain in yours. You should change it as well. Link to comment Share on other sites More sharing options...
Nerivant Posted October 1, 2009 Share Posted October 1, 2009 In my opinion having any level cap at all is a bad thing and to my mind one of only two serious mistakes Bethesda made when developing Fallout 3. The other being the death of the player character at the end of the main quest (if played without Broken Steel obviously). I can't fathom why they would intentionally limit the playability of the game by adding a level cap, be it 20, 30 or 100 even. They could have made the NPCs/creatures continue to level with the player as they did with Oblivion to maintain the challenge of the game. Thanks for the MASSIVE spoiler. Seriously, this is supposed to be a spoiler-free forum. First of all, huh what? How can you not already know that? Second, he's not at fault. Read the name of the section he's posting this in. Link to comment Share on other sites More sharing options...
Akimb0 Posted October 1, 2009 Share Posted October 1, 2009 In my opinion having any level cap at all is a bad thing and to my mind one of only two serious mistakes Bethesda made when developing Fallout 3. The other being the death of the player character at the end of the main quest (if played without Broken Steel obviously). I can't fathom why they would intentionally limit the playability of the game by adding a level cap, be it 20, 30 or 100 even. They could have made the NPCs/creatures continue to level with the player as they did with Oblivion to maintain the challenge of the game. Thanks for the MASSIVE spoiler. Seriously, this is supposed to be a spoiler-free forum. First of all, huh what? How can you not already know that? Second, he's not at fault. Read the name of the section he's posting this in. The topic got MOVED, that's why. Link to comment Share on other sites More sharing options...
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