xXDeliteXx Posted March 10, 2014 Posted March 10, 2014 Im trying to get this script to activate and deactivate only when the player jumps or hits the jump button with an etheral effect. Scriptname Astral extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster)Debug.ToggleCollisions()endEvent Event OnEffectFinish(Actor akTarget, Actor akCaster)Debug.ToggleCollisions()endEventActor Property NewProperty Auto Im also trying to get the spell for it to actually work.My goal is for it to work only as long as your casting the spellhttp://s29.postimg.org/6oo2rxmt1/bandicam_2014_03_10_15_28_27_971.jpg
xXDeliteXx Posted March 10, 2014 Author Posted March 10, 2014 A pass through walls mod, for those who don't know. Please leave feedback.
cotoli Posted March 14, 2014 Posted March 14, 2014 (edited) this is an original idea. im a very newbie modder so the only advice i can give is this one, regarding to the spell: i needed a specific spell to work with a script in targeted actors, so instead of spending a lot iof time trying to figure it out, i simply took a look at the existing spells and copied the options from it.(edit:obviously with the knowledge of what i was doing haha)hope it helps! Edited March 14, 2014 by cotoli
xXDeliteXx Posted March 15, 2014 Author Posted March 15, 2014 On 3/14/2014 at 5:49 PM, cotoli said: this is an original idea. im a very newbie modder so the only advice i can give is this one, regarding to the spell: i needed a specific spell to work with a script in targeted actors, so instead of spending a lot iof time trying to figure it out, i simply took a look at the existing spells and copied the options from it.(edit:obviously with the knowledge of what i was doing haha)hope it helps!Oh trust me I have lol. This a one of those type of products. But that actually might be the reason the spell won't cast.Either way, I don't know what to do to make it cast.P.s. I took the base spell from Clairvoyance.
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