TheCalliton Posted October 25, 2009 Share Posted October 25, 2009 perhaps there was a contest for the most bottle caps, or a prive for sending in like 500 Link to comment Share on other sites More sharing options...
3rdtryguy Posted October 26, 2009 Share Posted October 26, 2009 Now THIS all has some great Mod potential! It only makes sense, after all, that the Nuka cola factory must surely have a division someplace for making the caps themselves. There could be a fortune just lying around in some old warehouse near or under the plant, connected to the factory via a conveyor belt or something to the bottlecapping area. Either with or without all the sinister stuff, a mod for pulling off a heist 200 years in the making would be really cool. Hmm... maybe a flooded section crawling with Nukalurks? Maybe a ruined main power connection, but one which can be repaired with a good repair skill and a fission battery?Maybe the heavy machinery sucks the juice out of a battery pretty quickly, but running the conveyor belt for one battery's worth of charge can get you hundreds of caps? Add another battery, get more caps. Of course, this sort of thing tends to attract a lot of attention... Link to comment Share on other sites More sharing options...
DaveKing Posted October 26, 2009 Share Posted October 26, 2009 what's wrong with collecting bottle caps?I'm collecting over years. http://www.abload.de/thumb/sth7186436sb.jpg Link to comment Share on other sites More sharing options...
theLeeHarvey Posted October 27, 2009 Author Share Posted October 27, 2009 3rdTryGuy, I'd really enjoy a mod like that. Especially if it entailed you fighting off hoards of Raiders and Slavers who want to stamp caps for themselves. Let's say you could make it sort of a player home, (the factory) and you had to hire workers to help you keep up production. You could enter into trade agreements with settlements and exchange caps for drinking water (for the health and well being of your new employees) if you have Broken Steel. Maybe have a settlement grow up around the factory as you hire new workers. Another cool feature would be that, if you left the factory under management of a trusted underling, they could message you on your Pip-Boy via radio transmission if they come under attack and you would need to quickly return to protect your interests. If you don't make it back in time you would find your factory either occupied by the raiding forces and all your employees slaughtered, or maybe if it happens enough times, you'd find it burnt to the ground and the cap stamping machinery stolen. Then you'd quest to get it back. Fighting off bands of nere-do-wells every couple of weeks would make for a good repeatable quest, especially if the attacks increase in scale every time. The possibilities are endless!!! Link to comment Share on other sites More sharing options...
3rdtryguy Posted October 28, 2009 Share Posted October 28, 2009 Dude! Awesome!I was thinking about something more along the lines of Oblivion's Ultimate Heist quest, wherein you'd have to do a lot of crazy things in the right order to finally break open the ultimate piggy bank, but sticking around and reopening the factory??? What a concept! With clean water suddenly available, and plenty of bottles laying around the wasteland, and the formula for Nuka clear in the safe... Link to comment Share on other sites More sharing options...
Sarpedon Posted October 28, 2009 Share Posted October 28, 2009 Here's an idea. The Nuka Cola company offered prizes for bottle caps, kind of like how you used to be able to redeem proofs of purchase for goods. Now if you read the stuff at the newspaper office in DC, you'll see that the US economy was in the tank, with breadlines and shortages of everything. We could expect hyper-inflation would be part of that economic crash. So put these two factors together and what do you get? You get nuka caps being used as an unofficial currency BEFORE the war, especially if Nuka's redemption of the caps is more stable than the US currency. Stranger things have happened. Link to comment Share on other sites More sharing options...
theLeeHarvey Posted October 29, 2009 Author Share Posted October 29, 2009 Sounds fairly reasonable to me I guess. It's a good theory. Link to comment Share on other sites More sharing options...
Tostitos Posted October 30, 2009 Share Posted October 30, 2009 Back in the 1980's an urban legend got started that saving aluminum can pull tabs could be redeemed to help cure cancer. Generous people started hoarding pull tabs all over the place to be turned in. After some time the word got out to the general public that this was only a rumour or prank and that the pull tabs were worth next to nothing. People started making belts and shirts from their prized collections. I think that a similar thing happened with box tops. Perhaps someone started just such a prank with bottle caps and people went wild once again with it. That would be my guess. Rabbit This was the first thing that came to mind. Also the fact that it's 200 years since the war, and you're only treading where other scavengers and squatters have passed and camped. People collected them for urban legend reasons (get a garbage bag full of bottle caps and we can get this mythical kid a new set of kidneys!), for recycling or scrap, or just littered them around. "Realism" isn't really part of the argument against examining this. Realism in how people behave and logic behind their actions is not an inconsistent thing to look and strive for, even if we aren't always given it. http://fallout.wikia.com/wiki/Bottle_cap Bottle caps are backed by The Hub merchants in the Core Region. The reasoning for their support is that the technology to manufacture bottle caps and paint the surface has been lost in the Great War, which would greatly limit any counterfeiting efforts. Secondly, there is a limited number of bottle caps, which would serve to preserve their value to some degree. There is no explanation whatsoever given for the use of bottlecaps in DC. It may be because the Nuka-Cola Plant is located there, along with large shipments of Nuka-Cola, which have a bottle cap on each bottle. The issue of some concern is that with time, number of bottle caps will decrease due to wear. This may be offset to some extent by the fact that many old bottlecaps not already in circulation remain to be found. Also, unopened bottles of Nuka-Cola have one cap on top, which is added to the players inventory. Behind the scenes All standard bottlecaps feature 21 crimps and ridges. Perhaps justifying Fallout's use of bottle caps for a means of currency and worth, they are primarily comprised of steel, and could be seen as holding a stored utility value for constructive and repair efforts. In today's world, the majority of steel is in the form of bottle caps. I buy this explanation for why they became currency. They resources to duplicate them is nonexistant, there's plenty of them, and they're readily transportable. It also would make a way to duplicate them extremely lucrative and destructive. Great quest hook. This is also one of the best ideas I've ever read: You wonder why there are so many bottlecaps floating around 200 years after the bombs fell? The Nuka-Cola Corporation is still making bottlecaps! They had their own secret underground factories built to continue manufacturing Nuka-Cola and bottlecaps well after the US Mint was reduced to cinders. The Nuka-Cola Corporation now controls the post-war economy of the former United States and is able acquire the high-tech spoils of a conquered civilization by giving bottlecaps to the survivors and convincing them that its a viable currency. Oh, and the reason that you don't see armies of robots and powere-armored soldiers marching across the wastes under the logo of the Nuka-Cola Corporation? They know how to keep their heads down and let the Enclave and Brotherhood weaken eachother before they move in for the kill. http://3.bp.blogspot.com/_EDQ6oIZ43x8/SkOxdgjDHPI/AAAAAAAAAMs/j3p_ZkR6XBg/s400/so_much_win.png Take out the part about Nuka-Cola starting the war and poisoning the population which doesn't really make sense (the resource wars affected and involved the whole world- for Nuka-Cola to be able to manipulate those events, they would have had sufficient power to establish a one world government from the beginning). The rest is sheer cheeky brilliance. It's something Black Isle would put into Van Buren as a subplot. I see them as a sort of BoS organization, most of their energy devoted to just fighting against entropy (much like the BoS) and maintaining their own little world, while subtly affecting much of the wasteland. Not so heavy on the military force projection. Even without direct access to most locations, they could still be connected thanks to the caps economy, and also have a ready-made way to establish hideouts and spies in new areas. Just send their guys out with some caps after running them through a laundry drier to beat them up a bit like counterfeiters do with money. Link to comment Share on other sites More sharing options...
spammster Posted November 11, 2009 Share Posted November 11, 2009 ah i do remember good ol fallout 2 where you get like 10k caps for collecting a porn mag, sex doll and some drugs only to find out, that caps are completely worthless. though caps are a real inconsistancy. Fallout 1 : caps = moneyFallout 2 : caps = joke and worthlessFallout 3 : caps = moneyFallout Tactics : caps = money for villagers (also there's Phil (dude on bike who restocks the nuka cola machines, so at least theres a reason you still find nuka colas in the vending machines)) Link to comment Share on other sites More sharing options...
Bravenewboi16 Posted November 11, 2009 Share Posted November 11, 2009 Two words. Nuka-Cola Addiction Link to comment Share on other sites More sharing options...
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