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NPC Problem


Sanbru

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For some reason the NPC's heads keep rolling around in ways that are unnatural, unless they come from the Exorcist. That and they can't even walk right, instead they hop-scotch when running or walking, as if the animation has been screwed up. Does anyone know the remedy to this. If so I would appreciate the help.

 

 

http://img513.imageshack.us/img513/6484/screenshot2e.jpg

 

This is what is happening with the heads.

 

Here is my load order: Note not all of these are checked, just the DLCs, Top esm's, and Overhaul, and perks.

 

Fallout3.esm

Anchorage.esm

BrokenSteel.esm

ThePitt.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

CRAFT.esm

FOOK.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch.esm

FEV.esm

Project Beauty.esm

Sharing and Caring Companions.esm

HairPack.esm

Enhanced Weather - Rain and Snow.esm

FWE_FO3_Wanderers_Edition.esm

SeducingWomen.esm

FOOK.esp

FOOK - Tougher Enemies.esp

FOOK - The Pitt.esp

FOOK - Anchorage.esp

FOOK - Enclave Commander.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

DarNifiedUIF3.esp

Project Beauty.esp

FO3 Wanderers Edition - Main File.esp

FWE Compatibility - DLC Broken Steel.esp

FWE Compatibility - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FWE Compatibility - DLC Anchorage.esp

FWE Compatibility - FOOK.esp

FWE Compatibility - CFW.esp

FWE_00_QUEST.esp

FWE_01_COMBAT.esp

FWE_02_COMBAT_II.esp

FWE_03_CHARACTER.esp

FWE_04_CHARACTER_II.esp

FWE_05_ITEMLOOT.esp

FWE_05_ITEMLOOT_II.esp

FWE_05_ITEMLOOT_III.esp

FWE_06_SPAWNS.esp

FWE_07_IMMERSION.esp

FWE_08_FEATURES.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - FWE Weapons.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - FOOK + FWE.esp

WeaponModKits - CFW + FWE.esp

WeaponModKits - FOOK.esp

FEV - RepairByCaliberAndWeaponType.esp

Classic Fallout Weapons BETA.esp

XFO_full_Preconfig_STANDALONE.esp

XFO_Weapskill_accuracy_notdmg_med_FOOK.esp

XFO_rarity_ammo_med_FOOK.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - FOOK.esp

Mart's Mutant Mod - XFO + FEV.esp

Mart's Mutant Mod - FOOK + FWE.esp

Mart's Mutant Mod - FEV.esp

Mart's Mutant Mod - CFW + FWE.esp

Mart's Mutant Mod - XFO + FOOK.esp

Mart's Mutant Mod - FWE Master Release.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Rivens_Eyescapes.esp

eyes_hairpack_en.esp

Josef Greys Kozaburo Hair Style for Fallout 3.esp

UsableCigarettes.esp

DIM CUSTOM RACES V2.esp

CUSTOM RACES.esp

MaxLevel100.esp

FollowersHire.esp

RobCo Certified.esp

Disguises.esp

Burnification.esp

FleshBurningPlasma.esp

nightvisiongogglesft.esp

EnclaveCommander.esp

JessiCompanion.esp

KelseyCompanion.esp

Sasha Ashe.esp

HelmetLight.esp

sunglassescollection.esp

1alexscorpionsnipergear.esp

ValhallaRifle.esp

CD Area 51 WHAT.esp

AnimalFriend-Insects-All.esp

Starke's Enhancement Perks.esp

Wyrd_Wasteland_Perks.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP Addon - Quest Perks.esp

UPP - Experience Perks.esp

UPP - Beverage Perks.esp

Dree Perks.esp

Dree Perks Pitts.esp

Wasteland Whisperer.esp

FPS Grenade Hotkey.esp

Cavalry Revolver.esp

Cybernetic Implants Xangi.esp

DeepEyes.esp

AcquiredImmunity.esp

MedicStealthArmor.esp

GrenadeLauncher_functional.esp

FieldJackets.esp

OutFits.esp

ZL-SVD.esp

ZL-SVD-CALIBR.esp

GalaxyNewsRadio100[M].esp

WorkiingToilets.esp

SniperZooming.esp

Overhead3PCamera.esp

ValhallaSMG.esp

 

 

 

Total active plugins: 130

Total plugins: 248

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you hava alot of mods installed you dont use try cleaning them out a bit .........

 

also when did this start occurring have you installed some new mods ? go back and uncheak these and try to work out whats doing it

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  • 7 months later...

I agree with overload. You have a lot of files laying around doing nothing. You should uninstall mods you don't use. Don't just

disable them. Especially complex ones.

 

According to the author of UFP you should load it first.

I only have The Pitt and Op Anchorage so I have the UFP after FO3 and the other two UFP patches just after their respective

DLC's.

The same was true with the UOP for Oblivion. The idea is that the mods take precedence over changes made by UFP.

 

This is the main consideration for load order with all mods. Lots of mods may interact with a cell or whatever, but not actually change

anything, resulting in false positives in a conflict report. (well, that's the way it used to be with Oblivion and OBMM. I've only just arrived

in Megaton).

 

The mod that actually makes the change is the one that should come lower down in the order.

The weather mods are perhaps the best example. You may have house, or other location affecting mods that use cell space, but don't change the weather, so if they load after a weather mod then they may attempt to change the weather back to vanilla, as their vanilla settings for the weather may still reside in the esp.

 

I also had one incident of 'The Exorcist' syndrome. That was before installing UFP. It has nor happened since, but I don't know if that had anything to do with it. I thought she was suffering from radiation sickness - lol.

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  • 3 months later...
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