Sanbru Posted September 2, 2009 Share Posted September 2, 2009 For some reason the NPC's heads keep rolling around in ways that are unnatural, unless they come from the Exorcist. That and they can't even walk right, instead they hop-scotch when running or walking, as if the animation has been screwed up. Does anyone know the remedy to this. If so I would appreciate the help. http://img513.imageshack.us/img513/6484/screenshot2e.jpg This is what is happening with the heads. Here is my load order: Note not all of these are checked, just the DLCs, Top esm's, and Overhaul, and perks. Fallout3.esm Anchorage.esm BrokenSteel.esm ThePitt.esm PointLookout.esm Zeta.esm CALIBR.esm CRAFT.esmFOOK.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch.esmFEV.esmProject Beauty.esmSharing and Caring Companions.esmHairPack.esmEnhanced Weather - Rain and Snow.esmFWE_FO3_Wanderers_Edition.esmSeducingWomen.esmFOOK.espFOOK - Tougher Enemies.espFOOK - The Pitt.espFOOK - Anchorage.espFOOK - Enclave Commander.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espProject Beauty.espFO3 Wanderers Edition - Main File.espFWE Compatibility - DLC Broken Steel.espFWE Compatibility - DLC The Pitt.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFWE Compatibility - DLC Anchorage.espFWE Compatibility - FOOK.espFWE Compatibility - CFW.espFWE_00_QUEST.espFWE_01_COMBAT.espFWE_02_COMBAT_II.espFWE_03_CHARACTER.espFWE_04_CHARACTER_II.espFWE_05_ITEMLOOT.espFWE_05_ITEMLOOT_II.espFWE_05_ITEMLOOT_III.espFWE_06_SPAWNS.espFWE_07_IMMERSION.espFWE_08_FEATURES.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - FWE Weapons.espWeaponModKits - FWE Master Release.espWeaponModKits - FOOK + FWE.espWeaponModKits - CFW + FWE.espWeaponModKits - FOOK.espFEV - RepairByCaliberAndWeaponType.espClassic Fallout Weapons BETA.espXFO_full_Preconfig_STANDALONE.espXFO_Weapskill_accuracy_notdmg_med_FOOK.espXFO_rarity_ammo_med_FOOK.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK.espMart's Mutant Mod - XFO + FEV.espMart's Mutant Mod - FOOK + FWE.espMart's Mutant Mod - FEV.espMart's Mutant Mod - CFW + FWE.espMart's Mutant Mod - XFO + FOOK.espMart's Mutant Mod - FWE Master Release.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espRivens_Eyescapes.espeyes_hairpack_en.espJosef Greys Kozaburo Hair Style for Fallout 3.espUsableCigarettes.espDIM CUSTOM RACES V2.espCUSTOM RACES.espMaxLevel100.espFollowersHire.espRobCo Certified.espDisguises.espBurnification.espFleshBurningPlasma.espnightvisiongogglesft.espEnclaveCommander.espJessiCompanion.espKelseyCompanion.espSasha Ashe.espHelmetLight.espsunglassescollection.esp1alexscorpionsnipergear.espValhallaRifle.espCD Area 51 WHAT.espAnimalFriend-Insects-All.espStarke's Enhancement Perks.espWyrd_Wasteland_Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP Addon - Quest Perks.espUPP - Experience Perks.espUPP - Beverage Perks.espDree Perks.espDree Perks Pitts.espWasteland Whisperer.espFPS Grenade Hotkey.espCavalry Revolver.espCybernetic Implants Xangi.espDeepEyes.espAcquiredImmunity.espMedicStealthArmor.espGrenadeLauncher_functional.espFieldJackets.espOutFits.espZL-SVD.espZL-SVD-CALIBR.espGalaxyNewsRadio100[M].espWorkiingToilets.espSniperZooming.espOverhead3PCamera.espValhallaSMG.esp Total active plugins: 130Total plugins: 248 Link to comment Share on other sites More sharing options...
overload1977 Posted September 3, 2009 Share Posted September 3, 2009 you hava alot of mods installed you dont use try cleaning them out a bit ......... also when did this start occurring have you installed some new mods ? go back and uncheak these and try to work out whats doing it Link to comment Share on other sites More sharing options...
Kayvon Posted September 3, 2009 Share Posted September 3, 2009 Well I had this issue. It turned out to be a driver issue. I looked on a few forums for others that had the problem and nearly all of them had an nVidia GeForce card. Make sure you update driver regularly. http://thenexusforums.com/index.php?showto...p;#entry1254437 Link to comment Share on other sites More sharing options...
Sanbru Posted September 3, 2009 Author Share Posted September 3, 2009 Well I do use a Geforcded 9800 GTX Nvida card, perhaps I need to update the drivers. I also downloaded some new animations, so my characters and npc's hold their guns diffrently. Don't know if that can be an issue? Link to comment Share on other sites More sharing options...
Kayvon Posted September 3, 2009 Share Posted September 3, 2009 No. Download the drivers. That's priority 1 right now. Link to comment Share on other sites More sharing options...
StealthyNinja1 Posted April 20, 2010 Share Posted April 20, 2010 I have the same problem with my npcs. Except I have an ATI Radeon card and the only mods i have are the DLC's. And I just added two other mods. I also updated the drivers. So what could be causing my npcs to go crazy. Link to comment Share on other sites More sharing options...
BossDweebe Posted April 20, 2010 Share Posted April 20, 2010 I agree with overload. You have a lot of files laying around doing nothing. You should uninstall mods you don't use. Don't justdisable them. Especially complex ones. According to the author of UFP you should load it first.I only have The Pitt and Op Anchorage so I have the UFP after FO3 and the other two UFP patches just after their respective DLC's. The same was true with the UOP for Oblivion. The idea is that the mods take precedence over changes made by UFP. This is the main consideration for load order with all mods. Lots of mods may interact with a cell or whatever, but not actually changeanything, resulting in false positives in a conflict report. (well, that's the way it used to be with Oblivion and OBMM. I've only just arrivedin Megaton). The mod that actually makes the change is the one that should come lower down in the order. The weather mods are perhaps the best example. You may have house, or other location affecting mods that use cell space, but don't change the weather, so if they load after a weather mod then they may attempt to change the weather back to vanilla, as their vanilla settings for the weather may still reside in the esp. I also had one incident of 'The Exorcist' syndrome. That was before installing UFP. It has nor happened since, but I don't know if that had anything to do with it. I thought she was suffering from radiation sickness - lol. Link to comment Share on other sites More sharing options...
Arffeh Posted July 31, 2010 Share Posted July 31, 2010 I wouldn't complain.I WANT this to happen to mine, I think everyone looking like that would be swell. Do tell me when you find out the conflict so I can load it up myself. :P Link to comment Share on other sites More sharing options...
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