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oblivion


TheCalliton

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i was sitting around thinking about oblivion when i wondered, "what would it be like if martin died?" and what better way then to make it an RP :Idea:

 

so here is da story

 

you are a slave at first, or a rebel dremora (not too many please) your tounge has yet to be cut out, and you want out. A strange argonian (me) offers you freedom in return for your help in finding a new way to defeat mehrunes dagon and send all his minions back to olbivion. It starts off inside the main base, just after you have been rescued by me.

 

races:

Argonian: breathe underwater, immune to disease and extremely resistant to poison. They are basically lizard people.

Kahjit: "night vision" acrobatic, "eye of fear" scares people away. These are cat people with snouts and a sort of tribal look (usually)

Nord: Frost resistant, and strong. These are tall, fair haired people who live in the cold

Redgaurd: Adrenaline rush (basically you go nuts for a little then you're drained) they make excellent warriors. They look like african Americans

Imperiels: your run of the mill person. they are good bargainers, and have a charm spell.

Orcs: orcs have a berserk power which is much like the adrenaline rush, they are excellent with melee weapons. They look like green people with freaky teeth

Bosmer (wood elves): Bosmer are short, and therefore they have been trained in the ways of marksmanship and stealth, it doesnt mean they cant wear armor or be a knight though. They can charm animals. They look like a short elf, usually with brown hair.

Dunmer (dark elf): they are resistant to fire, and can summon an ancestor spirit to help them (basically a ghost of a dead person) they generally balance swords and spells well. They look like normal heighted bosmers with dark blue skin and red eyes with white hair.

Altmer (high elf): They are some of the best spellcaster, able to cast more than most. they are weak to fire frost and shock though. They tend to be tall with yellow skin.

Breton: These are the most magically blessed of the non-elves. They have increased magicka, and a sheild spell that come to them (they just suddenly know it) around the age of 18. They look like short nords with brownish hair.

Dremora (or daedra): These are the servents of a daedra lord, buyt have free will. They are pretty much good at alot of stuff, but they are hated in most of tamriel, talk strangely, and will most likely be attacked on sight in any hiding place. They look as if dark stone had small rivers of lava flowing down it was wrapped around their skin. They generally have red white or brown hair.

 

 

 

skills:

1 and 2 handed blunt

1 and 2 handed blade

heavy armor

light armor

block

Marksmanship

handtohand

acrobatics

athletics

restoration (healing)

summoning

mysticism (telekenesis and life detect and night vision.)

illusion (light, paralyze, charm)

Destruction (fireballs/iceballs/lightnight/making the target weaker to certain things. weaken armor)

Alteration (sheild/walking on walter, burden/feather, water breathing)

Speech

Lockpick

Sneak

Mercantile (barter)

Armorer

Alchemy (potions and poisins)

 

atributes:

strength (how much you carry and how hard you hit)

agility (how hard it is to knock you down)

intelligence (magick ammount)

willpower (magick regeneration and fatigue regeneration)

endurance (ammount of health and fatigue)

personality (how much people like you)

luck (small effects throughout everything)

 

 

rules

1. choose the bace races (dremora and mystic elves are allowed. other races must be approved first.)

2. no god modding

3. no controlling mehrunes, i will do that

4. no controlling/killing others without permission.

5. :banana:

6. three characters tops

7. weapons and armor break eventually, and when they are broken too long, they will be useless

8. :Happy Midget:

9. we have two bases, an empty dungeon in tamriel and an abandoned tower in oblivion.

10. humans can be part beast like kahjit or argonian, but no people with tails or fins or cat ears. tamriel races and dremora cannot be related in any way.

11. :) (spot filler cuz im too lazy to change alot of numbers)

12. if you are captured, and brought before mehrunes dagon, your screwed unless a plan has been set up and ready to be done. in otherwords, no last minute recues.

13. mehrunes dagon can only be killed by someone who does what martin did in oblivion

14. minor skills cannot be very usefull, such as a minor armor can only keep his armor from being useless. or a minor in blade can only use a dagger with any skill. blunt is an exception though, as is athletics, as blunt is pretty easy to master as is athletics

15. axes are categorized as BLADE

16. blade and blunt are split into one or two handed

17. staves can be used as melee, if used so the enchantment is used like a sword would

18. magic is actually usefull

19. marksmanship is actually usefull

20. mithrill is the best light armor you can get

21. glass armor/weapons do not exist... at all

22. if its not a minor or major skills, you cannot do it

23. armored robes always count as light armor

24. you can join a faction, but they'll be small and almost useless. except the dark brotherhood

25. minor skills need not be mentioned

26. marksmanship includes throwing stuff

27. you can only use the listed skills (you can still eat sleep drink ect.)

28. Even if your marksmanship sucks, you can throw stuff, just not very deadly.

 

 

 

character sheet

name:

race:

class (custom allowed):

class attributes (choose 2):

class major skills (choose 7):

usesless skills (stuff your character just cant do):

appearence:

factions/ranks:

handicaps:

bio:

 

 

mine

name: Calliton

race: Argonian

class (custom allowed): Rebel Leader

class attributes (choose 2):Strength, Endurance

class major skills (choose 10): One handed blade

two handed blade

block

heavy armor

light armor

armorer

speech

athletics

restoration

sneak

usesless skills (any others): any other magic

appearence: his eyes are green with slits. hes a stone grey with some bright orange mixed in. the tip of his tail has been broken off.

factions/ranks: rebel leader and ex-mages guild member

handicaps: a little too caring and passionant.

bio: he was there when martin died at bruma, and even acompanied the namesless hero into oblivion. only he returned, the hero had died along with martin. he was originally born a shadow-scale, but left that work to help martin and the hero.

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  • 1 year later...

character sheet

name: Reece

race: Khajit

class (custom allowed): Assasin

class attributes (choose 2): Strength/Agility

class major skills (choose 7): Light Armour, 1 Handed Blade, Marksman, Sneak, Alchemy, Athletics, Lockpick

usesless skills (stuff your character just cant do): Never been taught magic, has a possibility to learn basics though.

Cant swim.

appearence: Tall, Black fur, Has his full tail. Prefers Clothes/Armour than wearing nothing.

factions/ranks: Member of the Dark Brotherhood. Ex Thieves guild member.

handicaps:Has a soft side underneath.

bio:Raised as an orphan within the dark brotherhood. Stays away from other people and keeps to himself. Relies on no-one, and is an efficient Assasin.

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  • 6 months later...

name: Tuvik

race:Imperial

class (custom allowed): Con-Man

class attributes (choose 2):Personality, Endurance

class major skills (choose 7): Illusion, Mercantile, Alteration, Speech, Athletics, Lockpick, Hand to Hand

usesless skills (stuff your character just cant do): Can't tell plants apart from one another and can't cook.

appearence: A rather tall man, a long black ponytail and a charming smile.

factions/ranks: none

handicaps: Never trusts anyone, even those who have saved his life

 

bio: Grew up in a poor gypsy camp, constantly having to move whenever a rich lord bought the land he lived on. They often visited a group of monks who taught him hand to hand combat, never having to rely on a weapon. When he turned 16, he went to the Imperial city and won a sizable fortune conning people in games of poker, using illusion magic to change what the others saw when things went wrong. After that, he became a merchant, still conning people by selling worthless trinkets for sizable amount. Every now and again he would actually come across something of value, and just give it away to poor peasants and farmer knowing what their going through.

Edited by hellsin55
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