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Fully adding weapons to the game


trippyhood

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Short version (if your really that lazy...)

how do I make normal enemies use the weapons I created?

 

Long version (id rather you read this...)

The BB Gun SUCKS so I turned it into a lever-action shotgun. A good trade, no? It works as if it was in the original game except for one thing. I'm the only one using it... I want to make raiders and wastelanders use this weapon. I think I know how (manipulating leveled items list or creating new ones for raider/wastelander drop rates), but that way would take me a long time. Is there a more practical way to make enemies use geck-added guns?

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every npc & mutant ect are factions.

 

so you go into the factions section & equipt it in there invontory & all will use it as when you see a raider hear & there! its the one faction that spawns them.

 

also theres wepon groups someware that are named "mutentweps" or "raider weps". every npc faction has this in there invontory as a default & when a raider spawns it is asigned a wepon from said group.

 

iv not got round to it yet but if you stick it in one of the groups it will also make said faction have the wepon.

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yea what jack is referring to is like a Prefab kit. Assembled in a different list, all the content designers need to do is plug in the right pre-made kit into the new npc or enemy they are making.

 

Alls you need to do is find those prefab kits and add yours to it.

 

 

i think its in the section called Form Lists, in the Miscellaneous section.

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Leveled Lists in the item section actually. You first need to create a Cond(Weapname)[NPC] replace (Weapname) with your weapons name and replace [NPC] with the NPC group you would like to have the weapon. Then you need to create a WithAmmo(Weapname)[NPC] for the weapon and NPC groups you want. Finally you need to find the [NPC]SmallGuns or [NPC]BigGuns etc. and add your WithAmmo(Weapname)[NPC] to that list. You can view the others in there as a comparison.
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