RangerBoo Posted March 11, 2014 Share Posted March 11, 2014 I'm trying to add the baby model from The Pitt dlc in Fallout 3 into my mod but I'm having a little trouble with figuring out where the LooseDLCPittCradingBabyA Idle Animation needed for the baby is at. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 11, 2014 Share Posted March 11, 2014 I'm trying to add the baby model from The Pitt dlc in Fallout 3 into my mod but I'm having a little trouble with figuring out where the LooseDLCPittCradingBabyA Idle Animation needed for the baby is at. Any help would be greatly appreciated. There is one in the idleanims; meshes\characters\_male\idleanims\dlcpitt_cradlingbabya.kf but that's the only one I see. If you need "LooseDLCPittCradingBabyA" it may not have been included. Some of the FO3 DLC resources simply arn't in the NV BSAs :sad: Link to comment Share on other sites More sharing options...
RangerBoo Posted March 12, 2014 Author Share Posted March 12, 2014 I'm trying to add the baby model from The Pitt dlc in Fallout 3 into my mod but I'm having a little trouble with figuring out where the LooseDLCPittCradingBabyA Idle Animation needed for the baby is at. Any help would be greatly appreciated.There is one in the idleanims; meshes\characters\_male\idleanims\dlcpitt_cradlingbabya.kf but that's the only one I see. If you need "LooseDLCPittCradingBabyA" it may not have been included. Some of the FO3 DLC resources simply arn't in the NV BSAs :sad: They don't seem to be in the Fallout 3 BSA either. :confused: I know they have to be somewhereor there is something I need to do. Link to comment Share on other sites More sharing options...
jazzisparis Posted March 12, 2014 Share Posted March 12, 2014 This idle animation uses dlcpitt_cradlingbabya.kf which, not surprisingly, is included in Fallout - Meshes.bsa, but not used by the game.Extract the .kf file from the BSA to ..\data\meshes\characters\_male\idleanimsIn the GECK, go to Gameplay > Idle AnimationsRight-click LOOSE, select Add Child, give it a unique ID (or use LooseDLCPittCradingBabyA), select the .kf as the art file and set both min and max to 10.You can now use that idle in FNV. Link to comment Share on other sites More sharing options...
RangerBoo Posted March 12, 2014 Author Share Posted March 12, 2014 This idle animation uses dlcpitt_cradlingbabya.kf which, not surprisingly, is included in Fallout - Meshes.bsa, but not used by the game.Extract the .kf file from the BSA to ..\data\meshes\characters\_male\idleanimsIn the GECK, go to Gameplay > Idle AnimationsRight-click LOOSE, select Add Child, give it a unique ID (or use LooseDLCPittCradingBabyA), select the .kf as the art file and set both min and max to 10.You can now use that idle in FNV.Thank you so much! :smile: Link to comment Share on other sites More sharing options...
RangerBoo Posted March 12, 2014 Author Share Posted March 12, 2014 Hmmmm... :confused: For some reason the Idle isn't working? Any ideas? Link to comment Share on other sites More sharing options...
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