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Loose Animation?


RangerBoo

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I'm trying to add the baby model from The Pitt dlc in Fallout 3 into my mod but I'm having a little trouble with figuring out where the LooseDLCPittCradingBabyA Idle Animation needed for the baby is at. Any help would be greatly appreciated.

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I'm trying to add the baby model from The Pitt dlc in Fallout 3 into my mod but I'm having a little trouble with figuring out where the LooseDLCPittCradingBabyA Idle Animation needed for the baby is at. Any help would be greatly appreciated.

There is one in the idleanims; meshes\characters\_male\idleanims\dlcpitt_cradlingbabya.kf but that's the only one I see. If you need "LooseDLCPittCradingBabyA" it may not have been included. Some of the FO3 DLC resources simply arn't in the NV BSAs :sad:

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I'm trying to add the baby model from The Pitt dlc in Fallout 3 into my mod but I'm having a little trouble with figuring out where the LooseDLCPittCradingBabyA Idle Animation needed for the baby is at. Any help would be greatly appreciated.

There is one in the idleanims; meshes\characters\_male\idleanims\dlcpitt_cradlingbabya.kf but that's the only one I see. If you need "LooseDLCPittCradingBabyA" it may not have been included. Some of the FO3 DLC resources simply arn't in the NV BSAs :sad:

 

They don't seem to be in the Fallout 3 BSA either. :confused: I know they have to be somewhereor there is something I need to do.

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This idle animation uses dlcpitt_cradlingbabya.kf which, not surprisingly, is included in Fallout - Meshes.bsa, but not used by the game.

Extract the .kf file from the BSA to ..\data\meshes\characters\_male\idleanims

In the GECK, go to Gameplay > Idle Animations

Right-click LOOSE, select Add Child, give it a unique ID (or use LooseDLCPittCradingBabyA), select the .kf as the art file and set both min and max to 10.

You can now use that idle in FNV.

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This idle animation uses dlcpitt_cradlingbabya.kf which, not surprisingly, is included in Fallout - Meshes.bsa, but not used by the game.

Extract the .kf file from the BSA to ..\data\meshes\characters\_male\idleanims

In the GECK, go to Gameplay > Idle Animations

Right-click LOOSE, select Add Child, give it a unique ID (or use LooseDLCPittCradingBabyA), select the .kf as the art file and set both min and max to 10.

You can now use that idle in FNV.

Thank you so much! :smile:

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