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Missing Texture/Mesh 40mm Grenade launcher HELP PLZ :)


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I am trying to play a grenadier, explosives type, but it is not going too well...

 

When I use the Mercenary's Grenade Launcher or the normal Grenade Launcher the projectile is a very immersion breaking RED DIAMOND with a WHITE exclamation mark. Yes, this sounds like a missing mesh.

 

Strange thing is that Thump Thump works fine. I was under the impression that they share ammo, but they must not share projectile meshes.

 

I have located grenaderifleprojectile.nif but cannot locate a different one for Thump Thump, or the grenade launcher, to prove my theory and finally fix this.

 

Yes I have archive invalidation. Yes I have all dlc. Yes I have been modding a while and this seems pretty odd to me. I must have missed something so please....HELP!!!

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do u have a lot of mods that sometimes can make stuff go crazy do u have some sort of mod that changes the ammo texture .

Yes I have a lot of mods but I am well under the limit (yes I have been there!!!)

Yes I have texture changing mods but would one 40mm grenade be different than another? and if it is different why can I not find a mesh or texture file for it?

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Go into the GECK, find whatever weapon is having the problem. Double-click it, then once the new window loads, go to the Art and Sound tab. There should be a Projectile menu. Go into there and select whatever you want (or the default, if it was changed somehow). It should be something like "40mmGrenadeProjectile" if it's default.

 

If that doesn't work (it damn well should though), then I don't know what the hell could work.

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choose one ... not sure if you can use both bc they work on the same calibers of ammo so I'm thinking conflict with competing meshes & textures ... I use CalX but heard CASE has better crits while Cal sticks to realism

Plus CalX is actively supported and updated (hell, I did half the work for the last update). CASE hasn't been updated in almost two years.

 

And yeah - pick one or the other. Personally, I run with CalX' latest version, haven't had a problem yet.

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Go into the GECK, find whatever weapon is having the problem. Double-click it, then once the new window loads, go to the Art and Sound tab. There should be a Projectile menu. Go into there and select whatever you want (or the default, if it was changed somehow). It should be something like "40mmGrenadeProjectile" if it's default.

 

If that doesn't work (it damn well should though), then I don't know what the hell could work.

Well, thank you.

 

I loaded the GECK and everything looked alright, but obviously it was not.

So I changed the ammo from the "40mmGrenadeProjectile" to the "40mmGrenadeProjectileUnique" that I knew worked ok from ThumpThump, saved the changes in an .esp and that worked just fine.

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