GorrakTheOriginal Posted March 13, 2014 Author Share Posted March 13, 2014 (edited) choose one ... not sure if you can use both bc they work on the same calibers of ammo so I'm thinking conflict with competing meshes & textures ... I use CalX but heard CASE has better crits while Cal sticks to realism I also use a Bashed patch so that should not be the problem. Actually though the problem is now solved, but I still do not know what caused it.Any mod overwriting the mesh would replace it with another, how can it be missing? Plus, I reloaded the latest CalX recently. It is definitely loaded AFTER any other ammo affecting mod. Edited March 13, 2014 by GorrakTheOriginal Link to comment Share on other sites More sharing options...
WhiskeyRiver2 Posted March 13, 2014 Share Posted March 13, 2014 Good :3 Now do yourself a favor, ditch either CASE or CalX. Running both can get kinda ugly. Link to comment Share on other sites More sharing options...
GorrakTheOriginal Posted March 17, 2014 Author Share Posted March 17, 2014 I imagine that you are right, however I did not have ANY ammo issues other than the one stated. This is possibly because I had installed CASE with modfusion. That is all gone now though, mainly 'cause I really didn't need the modfusion mods I had, save on some esm/esp space!Yes my NV installation is (a little) old Link to comment Share on other sites More sharing options...
alienzerox Posted March 17, 2014 Share Posted March 17, 2014 mod organizer (google it) uses the same method as modfusion so that it may be possible to go over the mod limit cap without fear of breaking the game ...in theory >> can't be certain if it's true or not --- I discovered this too late bc I would have liked try it but I'm 200+ hrs into my current build & it would be foolish to abandon the game to start over --- I may decide to try it later tho bc it intrigues me Link to comment Share on other sites More sharing options...
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