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Weapon Force!


dra6o0n

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After watching and laughing my heads off from agrmonster's youtube videos and watching the falcon punch videos... I wonder if there's a way to modify weapons force to send a person flying, comparable to 100 bottlecap mines exploding under them...

 

Also, since the game always end up having you decap the person in strange ways, maybe having the option to turn off dismemberment so you can launch a person across the sky with a single "Falcon PAUNCH!".

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Look at the victory rifle effect script.

I tried using it but to no effect...

 

I even set the number from 5 to 100... I'm gonna try to set it to 100000 to see if it causes anything different...

 

Oh and I set it to no dismember/explosions...

 

...

 

APPARANTLY, the victory rifle's scripting only works best as a "paralysis" script and won't send them flying away, (thus why they keep falling down)...

 

pushactoraway function doesn't do the job... This might need "Fose" in it...

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you can modify the force of projectile weapons... but as far as melee weapons go i dont know yet, havent played around with that yet...

 

see for yourself, the effects of setting the 'Force' of an ammo type for this shotgun:

 

look at 3:28 (fast forward to that point to see what i mean)

 

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This is the script of the Behemoth's weapon effect:

 

scn MQ01BehemothWeaponSCRIPT

ref	Target

BEGIN ScriptEffectStart
set Target to GetSelf
if target != player
	MQ01BehemothREF.pushActorAway Target 10
endif
END

 

I'm not very good at scripting, so I don't know why the ref "Target" is set to "GetSelf" (:pinch:) but using a slightly different version of the script (and the effect) on, for example, a Power Fist, should work.

I guess. ^^

 

Something like this?

 

scn FalconPUNCHWeaponSCRIPT

ref	Target

BEGIN ScriptEffectStart
set Target to GetSelf

player.pushActorAway Target 1000

END

 

edit: It works! And it looks amazing ;D

Thanks Akimbo for the hint with the Behemoth :thumbsup:

 

1000 is a bit too much though ^^

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