dra6o0n Posted September 4, 2009 Share Posted September 4, 2009 After watching and laughing my heads off from agrmonster's youtube videos and watching the falcon punch videos... I wonder if there's a way to modify weapons force to send a person flying, comparable to 100 bottlecap mines exploding under them... Also, since the game always end up having you decap the person in strange ways, maybe having the option to turn off dismemberment so you can launch a person across the sky with a single "Falcon PAUNCH!". Link to comment Share on other sites More sharing options...
TheChan Posted September 4, 2009 Share Posted September 4, 2009 Look at the victory rifle effect script. Link to comment Share on other sites More sharing options...
dra6o0n Posted September 4, 2009 Author Share Posted September 4, 2009 Look at the victory rifle effect script.I tried using it but to no effect... I even set the number from 5 to 100... I'm gonna try to set it to 100000 to see if it causes anything different... Oh and I set it to no dismember/explosions... ... APPARANTLY, the victory rifle's scripting only works best as a "paralysis" script and won't send them flying away, (thus why they keep falling down)... pushactoraway function doesn't do the job... This might need "Fose" in it... Link to comment Share on other sites More sharing options...
Skree000 Posted September 4, 2009 Share Posted September 4, 2009 you can modify the force of projectile weapons... but as far as melee weapons go i dont know yet, havent played around with that yet... see for yourself, the effects of setting the 'Force' of an ammo type for this shotgun: look at 3:28 (fast forward to that point to see what i mean) Link to comment Share on other sites More sharing options...
5ivexxxxx Posted September 5, 2009 Share Posted September 5, 2009 Hm. What amount of force did you put on the ammo for that? I usually set it to 10 or so. Link to comment Share on other sites More sharing options...
dra6o0n Posted September 5, 2009 Author Share Posted September 5, 2009 It only work for ranged... Doh... Link to comment Share on other sites More sharing options...
Skree000 Posted September 5, 2009 Share Posted September 5, 2009 i set the force on that ammo to 250, but that was ridiculous, so what you see there is around 160-200? Link to comment Share on other sites More sharing options...
Akimb0 Posted September 5, 2009 Share Posted September 5, 2009 Did you try the supermutant behemoth enchantment? iirc that sends people flying. Link to comment Share on other sites More sharing options...
dra6o0n Posted September 5, 2009 Author Share Posted September 5, 2009 There is still a lot i don't know about the use of scripting for the geck... Link to comment Share on other sites More sharing options...
c2552 Posted September 5, 2009 Share Posted September 5, 2009 This is the script of the Behemoth's weapon effect: scn MQ01BehemothWeaponSCRIPT ref Target BEGIN ScriptEffectStart set Target to GetSelf if target != player MQ01BehemothREF.pushActorAway Target 10 endif END I'm not very good at scripting, so I don't know why the ref "Target" is set to "GetSelf" (:pinch:) but using a slightly different version of the script (and the effect) on, for example, a Power Fist, should work. I guess. ^^ Something like this? scn FalconPUNCHWeaponSCRIPT ref Target BEGIN ScriptEffectStart set Target to GetSelf player.pushActorAway Target 1000 END edit: It works! And it looks amazing ;D Thanks Akimbo for the hint with the Behemoth :thumbsup: 1000 is a bit too much though ^^ Link to comment Share on other sites More sharing options...
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