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Weapon Force!


dra6o0n

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try setting the damage to something like 0.1 then?

 

to make that script cause no harm you could do something like this i think....

 

tch = Target current health

 

get tch

>do the knockback script<

if Target health =/= tch

then Target health = tch

 

i think something like that (with the right syntax of course, im totally wrong on syntax)

might work... basically it would get the targets health before the impact, then compare to targets health after the impact. If there is a difference, targets health is restored to the value before the impact

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