dra6o0n Posted September 6, 2009 Author Share Posted September 6, 2009 I tried doing the way you did it, with the object effect script instead of critical effect, but what end up happening is them just dying normally... Link to comment Share on other sites More sharing options...
c2552 Posted September 6, 2009 Share Posted September 6, 2009 The trick is, not to let them die from the punch. they have to be alive when ... launching ^^crititcal effect is also working, I've got two versions Link to comment Share on other sites More sharing options...
Skree000 Posted September 6, 2009 Share Posted September 6, 2009 try setting the damage to something like 0.1 then? to make that script cause no harm you could do something like this i think.... tch = Target current health get tch>do the knockback script<if Target health =/= tch then Target health = tch i think something like that (with the right syntax of course, im totally wrong on syntax)might work... basically it would get the targets health before the impact, then compare to targets health after the impact. If there is a difference, targets health is restored to the value before the impact Link to comment Share on other sites More sharing options...
c2552 Posted September 6, 2009 Share Posted September 6, 2009 Any value that doesn't kill the avarage Wasteland-Enemy works, it doesn't have to be so complicated ^^I think I will upload mine, so that you can take a look at it edit:http://fallout3nexus.com/downloads/file.php?id=9059 Link to comment Share on other sites More sharing options...
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