Deleted4363562User Posted March 12, 2014 Share Posted March 12, 2014 Hey guys, I'm a novice at modding, I've translated plenty of mods, so I know my way around the GECK to an extent, but I need some help with a mod I want to create.Recently a modder released a resource for a mobile turret based off the Robobrain. I want to make this into a companion, but all I've managed to do so far is follow the Companion Creation guide here on the Nexus for NPCs, which doesn't exactly help me to do what I need to do.Here's a link to the resource http://www.nexusmods.com/newvegas/mods/52201/?I'm trying to get the Robot into the Goodsprings cell, but apparently it does not have an idle animation, so I get errors when I try to place it. It is also extremely oversized, so I am also trying to scale it down, which I don't know how to do.The resource comes with a mesh and a texture set. The mesh I have successfully linked to the Creature I've created in the GECK, but the Texture I can't seem to get linked. The author told me that he usually uses Nifscope or FNVEdit to do this, but I have no idea how to accomplish that.I think in this case I can't use any GECK templates, and I have to do a lot manually, right?Let me recap.I need to:1. Link the Texture to the Creature.2. Create or use an idle animation.3. Scale the model down so it's not enormous; at this point it's twice the size of a truck in the game.I have some plans for a story, but for now, I just want to get it in-game and performing the basic task of combat and carrying gear.Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 13, 2014 Share Posted March 13, 2014 Hey brother, I browsed the thread. It's not even rigged. Your not going to be able to get it to do much of *anything* until it's rigged to the robobrain skeleton. Otherwise it's just a static mesh (ie hunk of junk). Link to comment Share on other sites More sharing options...
Deleted4363562User Posted March 13, 2014 Author Share Posted March 13, 2014 Yeah, that's what I feared. Sounds like there's a lot of work to be done before I could do anything with it in the GECK. I still think I am willing to put the work into it, if there is a decent guide for how to rig skeletons. I have no idea how to do any of that, so I think it would be a real challenge for me. Thanks for replying. Link to comment Share on other sites More sharing options...
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