RoyBatterian Posted March 12, 2014 Share Posted March 12, 2014 Is there any way to merge a patch plugin into it's master without creating duplicate records and references? Here's what I've done so far... I use FNVEdit to Deep Copy As Overrides all the selected records into a new plugin, Then I did the same for the patch into the new plugin. It's creating duplicate entries for the same ID's however. I tried doing the same thing with FNVPlugin Merge and it did the exact same thing. I'd like to know how to stop it from doing that if it's possible. Link to comment Share on other sites More sharing options...
alienzerox Posted March 12, 2014 Share Posted March 12, 2014 are you creating a brand new blank then adding the plugs as you go? Link to comment Share on other sites More sharing options...
RoyBatterian Posted March 12, 2014 Author Share Posted March 12, 2014 Yes I created a brand new blank plugin. It seems this is just a bug with plugin merging tools they don't actually override anything they just add entries even if they are duplicate, so it seems I can't merge patch plugins into their masters. Link to comment Share on other sites More sharing options...
alienzerox Posted March 12, 2014 Share Posted March 12, 2014 have you tried the toggle ignore feature Link to comment Share on other sites More sharing options...
irswat Posted March 12, 2014 Share Posted March 12, 2014 (edited) I wouldn't recommend merging esps into masters. I have tried several different methods and have not had very much luck with it. Edited March 12, 2014 by irswat Link to comment Share on other sites More sharing options...
RoyBatterian Posted March 13, 2014 Author Share Posted March 13, 2014 Yeah if I want to do that kind of thing I'm going to have to do all the edits by hand... and that is just too time consuming so I'll have to find some other way to reduce the amount of files in my load order. I don't seem to have this issue with 139 or whatever tho... I've done 2 playthroughs with 180 or so. Link to comment Share on other sites More sharing options...
blove Posted March 13, 2014 Share Posted March 13, 2014 Are you using the Merge upward and not downward method? Link to comment Share on other sites More sharing options...
RoyBatterian Posted March 13, 2014 Author Share Posted March 13, 2014 Thank you blove, now I can merge a bunch of things successfully! This will surely reduce the amount of plugins I have by a great deal. I still wonder what I can do to merge up things which are patches to another esp or esm. Let me give an instance so maybe you can help with my problem there... I have edited Drithius' AWOP Balance and Cleanup to remove the Low NPC and Low Loot parts of it because I want all the NPC's and Loot. Now I want to merge this edited patch into AWorldOfPain(Preview).esm. Reading through the topic you linked me I see I can inject the new records into AWOP just fine (and taking care to check any new dialog). However the patches overrides are not copied in the master by Deep Copy as Override, it seems I have to manually drag those edits into the .esm. Maybe I'm missing something? Link to comment Share on other sites More sharing options...
blove Posted March 13, 2014 Share Posted March 13, 2014 Copy as override for the injected forms but manually for the overriden forms. Seems odd, but that is the way it works. Link to comment Share on other sites More sharing options...
RoyBatterian Posted March 13, 2014 Author Share Posted March 13, 2014 Allright then, that seems the way I'll have to do it then. Seems like extra work but at least it can be done. Link to comment Share on other sites More sharing options...
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