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I'm sure I'm missing something


kfritz

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Once upon a time I remember seeing a bit of a "tutorial" in a mod about how to give custom texture/mesh to certain NPC's and then a different one for the player. Anyone know where this info is or could maybe post it in a reply?

 

Thanks to all in advance

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OK that's fine and dandy, I was looking for a bit more info. The post I remember seeing had folder paths and a brief explanation about what file goes where.

 

If I make a custom race don't I have to go in and assign NPCs to that race? The "tutorial" as I remember just had you create folders with specific names in the /textures area and drop the correct files in.

 

I'm still pretty new at GECK and everything, but I am slowly fumbling my way through stuff. :D The extra bits of direction help a lot

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npcs appearance is driven by their race. in the geck objects list if you expand npcs and races and such you will see that with each race category there is a list of npcs that use that race.

 

To make the npc look like another race just create a new npc and make it just like the old one, except in a diff race list.

 

To make your own appearance/race , create a new race.

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