ZippyDSMlee Posted March 12, 2014 Share Posted March 12, 2014 I know one has already been made but they are no longer trying to add to it thought I might dump some thoughts here,yes I have tried WAAD by tonycubed2 and its a bit glitchy. Okay have a 1000(for cheap low end stuff) 5000(for middle items such as steel/elven/orc) 10000(dwarf/deaderic/special) scale setup to detonate 1-9 condition on items to determine prices/armor and damage ratings, try to have it so you can hold up to 99 items of the same type so mabye item name, dash ,condition amount, dash number in the name of the weapon they do not stack persay as much as you can hold 20 daggers with the same name only they have 1-20 last on their names. For armor when you are attacked damage is done based on the rating of the armor. Damage is randomly applied to a piece of armor you are wearing unless you can script location damage. Weapons can incur 10% damage to self on attack/use or do things based off armor rating maybe 25% of the armor rating is used to calculate damage to the weapon. Repair items and options at merchants would be needed. Mabye setup a script that scans and tells a merchant just what you have for sell to ensure you can see all the crap you got when you ask what they have for sale. If you can not do stuff based off armor rating or HP numbers (not percentage) Then you would need to classify the items into categories and randomize damage based on their class, can you scan for critical hits in this one? ALl the critcal hit script stuff I tried in NV did not work it had to be random, if you can track critical hits then a critical hit dose double damage to armor and half damage for weapons. I wonder if you can script it to look for bow/sword/,steel,iron,leather,axe,ect in the item name and apply the sciprt then have a black list of items it skips(like ingots and such) . Now to remove the script you have a turn off function like wearing an item or you MCM option. But this might not save any equipment you have so make the chests at inns and such useable when you rent a room, the chest will activate and can be used to store stuff, or you could do a item that will save the equipment that's on you then disable the mod and it will remove all items it changed, unless you can make it so you do not need any of this and it just saves all equipped items into a list. If you can do all that then maybe you can do extras like slower degrade on fine items, have repair like items where you can add up to 50% condition that raises ratings up to 25% or do them at one of the crafting devices, this is based on skill/perks of course. Once working you can do a MCM script that lets you adjust things. Ya I know not going to happen not with my lackluster skill at least and most have moved on and something dose work kinda, still thought I'd share.. Link to comment Share on other sites More sharing options...
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