Britanol Posted September 5, 2009 Share Posted September 5, 2009 Okay, I hear good things about FOOK2, but my problem is I don't understand the readme. It shows the load order, but I also have MMMF3. I can't afford to make a new profile, even though it says 'Extremely not recommended', because of my Blog. I have MMMF3, and my brain started to hurt before I even made it to the part about that. The load order saidFallout 3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm CALIBR.esm FOOK2.esm Fook stuff.esp/esm I'm unsure if I understand correctly, but can someone kinda give me a FOOK2 For Dummies sort of Readme? And is there some sort of plugin for MMMF3 FOOK compatibility? I NEED help Link to comment Share on other sites More sharing options...
WyrdOh Posted September 5, 2009 Share Posted September 5, 2009 Well, it's your lucky day, they released a patch to make FOOK 2 compatible with MMM about a week ago, which you can find on this page; http://www.fookunity.com/fook2/ Also, here is the link to the FOOK 2 Setup Guide, which should hopefully be in plain enough terms for you to wrap your head around :) http://www.fookunity.com/forum/showthread....p=6756#post6756 If you have an older version of FOOK 2, you will most likely need to download the version 1.2 patch to make it work properly with MMM. *edit* Here is the load order you'll need when you have MMM 1) Vanilla stuff / DLC's 2) FOOK esm's 3) MMM esm's 4) FOOK esp's 5) MMM esp's 6) MMM/FOOK compatibility patches Link to comment Share on other sites More sharing options...
Britanol Posted September 5, 2009 Author Share Posted September 5, 2009 Thanks, I'll check that out. The regular esps go in between the MMM.esms and the FOOK.esps, too, right? I guess I'll find out :P Also, is there any setup you'd recommend of the FOOK plugins? Link to comment Share on other sites More sharing options...
Britanol Posted September 5, 2009 Author Share Posted September 5, 2009 Okay, so I have it downloaded, but I don't know if it will work yet. Gimme a second and let me post my Load Order: Fallout3.esm Anchorage.esm BrokenSteel.esm PointLookout.esm Zeta.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World and Neighbourhood Kit.esm FOOK2 - [DIK]DLC Improvement Kit.esm Mart's Mutant Mod.esm Tailor Maid.esp Tailor Maid Anchorage.esp Tailor Maid Black Retex.esp 1PipboyPDA.esp Trophies - Megaton.esp Carter_Fallout_Shelter.esp HZ_PNV_NORMAL_ENG.esp SlaversDartGun.esp Toasty's Rooved Megaton.esp Megaton_Heli-port V2 Alpha.esp MegatonWeapons.esp Megaton Outskirts.esp Existence2.0.esp FOOK2 - Main.esp FOOK2 - MothershipZeta.esp FOOK2 - *censored* Map Markers.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting and Looting.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - FOOK2.esp Mart's Mutant Mod - FOOK2 - DIK.esp I don't know about the [DIK] mods, though, since I don't have The Pitt.I would really like help before I accidentally mess something up. Link to comment Share on other sites More sharing options...
Britanol Posted September 6, 2009 Author Share Posted September 6, 2009 Okay, I just got rid of the [DIK] mods since I don't have The Pitt. Thanks for the help Link to comment Share on other sites More sharing options...
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