Jump to content

SpeedMult modifier only works upon reloading


AxlDave

Recommended Posts

I created a Reduce SpeedMult base effect, and applied it to the Fatal Dehydration actor effect instead of the original 100000 Damage Health. Upon testing, the reduction in speed would not instantly apply. Instead, I had to reach Fatal Dehydration, enter a building to trigger the autosave, then load the just created autosave in order to get the effect to happen in-game.

 

Now, I have an idea of how I could implement the save / load feature via scripts, but I don't really want to because autoloading every time you're thirsty would be a giant pain in the... neck.

 

Does anyone know of a less obstructive way to get this effect to work instantly?

 

 

--EDIT--

 

Never mind, it got itself working somehow. Ah well, Topic Closed.

Edited by AxlDave
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...