jebiluu Posted September 5, 2009 Share Posted September 5, 2009 Just had a quick question. I was looking for a female body replacer, and in my opinion the best one is type3. Now my question is, is there anyway to make it so that the character is wearing underwear instead of nude? Do I have to edit the mesh to do that? Or is there another way where it will make the default an underwear version. I'm thinking about the cali model primarily. Link to comment Share on other sites More sharing options...
maywire Posted September 5, 2009 Share Posted September 5, 2009 Just find the underwear model you want to use and rename it femaleupperbody.nif, put it in the meshes/characters/_male folder and replace the one that's already in there. That should do it. Link to comment Share on other sites More sharing options...
jebiluu Posted September 5, 2009 Author Share Posted September 5, 2009 Thanks, I'll test it out later today when I get back home. Link to comment Share on other sites More sharing options...
Hobo4President Posted September 6, 2009 Share Posted September 6, 2009 I tried this but the body of my character was missing and there was no underwear shown, please help, i want better looking bodies but not nude ones :confused: . Thanks. Link to comment Share on other sites More sharing options...
maywire Posted September 6, 2009 Share Posted September 6, 2009 Oops, I forgot you need to edit the mesh to change shader flags. Sorry it was 4am or something! Link to comment Share on other sites More sharing options...
Skree000 Posted September 6, 2009 Share Posted September 6, 2009 best female bodmod is SpeedBuster's AType2... it sort of has that quasi playboy playmate crossed with anime babe look...but dont take my word for it: SpeedBuster's Nise ChiChi Bikini Link to comment Share on other sites More sharing options...
Holty07 Posted September 6, 2009 Share Posted September 6, 2009 We're in the Fallout 3 section here skree... Unless I'm mistaken but isn't that an oblivion body? Link to comment Share on other sites More sharing options...
Skree000 Posted September 7, 2009 Share Posted September 7, 2009 its all compatible. only takes a tiny tweak and boom, its a fallout nif. Link to comment Share on other sites More sharing options...
Holty07 Posted September 7, 2009 Share Posted September 7, 2009 I may just do that then! Thanks! Can you point me in the right direction here? Like which one to download and how to make it compatible? Link to comment Share on other sites More sharing options...
Skree000 Posted September 7, 2009 Share Posted September 7, 2009 havent ACTUALLY done it myself, but im fairly certain it only takes either this: (if its as easy as im thinking, it should only take 2 copies of Nifskope, cutting and pasteing) But things arent usually as easy as that... so it will likely take the following: -Nifskope-3dProgram (Blender/Max)-Niftools plugin for that program The trick is to find out which bone names are not present in Fallout3 that the oblivion body is looking for, and rename them, or redirect them. Also, If fallout3 requires certain bones to be present the oblivion bodys skin needs to be likewise directed to those. Bone nodes can be renamed freely in Nifskope, that would be the easiest way to do thatOpen your Header block, edit the Strings list, then change out the bad bone names with ones that Fallout3 likes and expects To get to your header block...In Nifskope, go to View, Block List... Show Blocks in ListThe header is the very top one. Click it then look in the details windowIn the details window scroll down til you see a 'Strings' list.In there just look at the node names and change them if necessary. For best results, as is usual when doing anything with nifskope, open 2 copies of nifskope and in the second one open a vanilla fallout3 mesh that is closely resembling the one you want to bring in. Look at the names of the bone nodes in THAT one, and use that as your guide for renaming. Remember though, you will get really unexpected and often bad results if you rename alot of things drastically, or have shared names, duplicates, or if you rename things in a bad way, such as rename 'Clavicle' to 'Foot'.... that will just be bad... lol. Like i said though ive never really tried it but thats what i would try first.If THAT doesnt work, the only thing i could think of that I KNOW would work is to open your skinned mesh in a 3d program and do it there. It would be a bit easier since it would be visual as opposed to Nifskope which is all text and numbers, but skinning is a monster challenge if youve never done it before.If you have, it should be not too tricky though.. Oh i just thought, its pretty crude, but if you import your skinned Oblivion Nif into max or blender, then select all, and export it back out again as Nif, pick Fallout3 as your nif type. That might do it that easily... although you will likely have bone name conflicts, it might MOSTLY work... Link to comment Share on other sites More sharing options...
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