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Female Body Replacement (Type3)


jebiluu

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Just had a quick question. I was looking for a female body replacer, and in my opinion the best one is type3. Now my question is, is there anyway to make it so that the character is wearing underwear instead of nude? Do I have to edit the mesh to do that? Or is there another way where it will make the default an underwear version. I'm thinking about the cali model primarily.
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havent ACTUALLY done it myself, but im fairly certain it only takes either this:

 

(if its as easy as im thinking, it should only take 2 copies of Nifskope, cutting and pasteing)

 

But things arent usually as easy as that... so it will likely take the following:

 

-Nifskope

-3dProgram (Blender/Max)

-Niftools plugin for that program

 

The trick is to find out which bone names are not present in Fallout3 that the oblivion body is looking for, and rename them, or redirect them. Also, If fallout3 requires certain bones to be present the oblivion bodys skin needs to be likewise directed to those.

 

Bone nodes can be renamed freely in Nifskope, that would be the easiest way to do that

Open your Header block, edit the Strings list, then change out the bad bone names with ones that Fallout3 likes and expects

 

To get to your header block...

In Nifskope, go to View, Block List... Show Blocks in List

The header is the very top one. Click it then look in the details window

In the details window scroll down til you see a 'Strings' list.

In there just look at the node names and change them if necessary.

 

For best results, as is usual when doing anything with nifskope, open 2 copies of nifskope and in the second one open a vanilla fallout3 mesh that is closely resembling the one you want to bring in. Look at the names of the bone nodes in THAT one, and use that as your guide for renaming.

 

Remember though, you will get really unexpected and often bad results if you rename alot of things drastically, or have shared names, duplicates, or if you rename things in a bad way, such as rename 'Clavicle' to 'Foot'.... that will just be bad... lol.

 

 

Like i said though ive never really tried it but thats what i would try first.

If THAT doesnt work, the only thing i could think of that I KNOW would work is to open your skinned mesh in a 3d program and do it there. It would be a bit easier since it would be visual as opposed to Nifskope which is all text and numbers, but skinning is a monster challenge if youve never done it before.

If you have, it should be not too tricky though..

 

Oh i just thought, its pretty crude, but if you import your skinned Oblivion Nif into max or blender, then select all, and export it back out again as Nif, pick Fallout3 as your nif type. That might do it that easily... although you will likely have bone name conflicts, it might MOSTLY work...

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