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Posted
With a normal map like that your entire armor will reflect light. Are you using gimp or photoshop? You might try setting your alpha channel to height. Transparent areas in the normal map aren't reflective. You will probably need to play with your settings when creating your map to find something you like, it may take some trial and error if you havent played with it much before.
Posted
Mmmmm, smoooooth, yessss.....I took your advice and set it to height, MUCH better Thanks sooooooo much :thanks: kudos to you for sure! This will help me alot
Posted

No problem, glad it worked. ;)

 

You can get some interesting looks by messing with the normal map. Glow maps are fun too :P (for instance you'd save the image as mytexture_g.dds. all black areas don't emit light in the dark but white areas glow, non-white colored areas emit a different color as well. Glass armor uses a glow map as an example) <.<

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