c2552 Posted September 6, 2009 Share Posted September 6, 2009 Hi there Nexus, first topic for me here :smile: (and it's a help-me!-topic, shame on me) The Situation: I've created an *.esp whose only "Parent Master" was the Fallout3.esmI didn't need any content from the Add-Ons for this thing, so I didn't want to have to load them everytime I make changes (kinda useless).The Problem: Well, I wanted to check why my, uhm, test subjects didn't go up in flames when I attacked them, so I took a closer look at the Flamer and then at the Heavy Incinerator (BS)...By the force of habit I hit the "Save"-button when I had finished and now the "BrokenSteel.esm" became another "Parent Master" -.- Is there any possibility of simply removing it from the list? As I said, I didn't use any content from there, just took a look into it. Help would be highly appreciated :wink: Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted September 6, 2009 Share Posted September 6, 2009 Run FO3edit.Right click on the esp you want to change, and choose 'clean masters'. That will remove any masters that aren't used in the .esp. Link to comment Share on other sites More sharing options...
BadPenney Posted September 6, 2009 Share Posted September 6, 2009 I'm finding miax's Fallout3 Training Manual for FO3Edit very helpful for those sort of questions. http://www.fallout3nexus.com/downloads/file.php?id=8629 "You cannot simultaneously prevent and prepare for war." ~ Albert Einstein Link to comment Share on other sites More sharing options...
c2552 Posted September 6, 2009 Author Share Posted September 6, 2009 Thanks! *.esp is fixed and I'm also downloading the manual right now ^^Just started modding and never took a closer look at FO3Edit, I always thought it's an alternative to FOMM (again, shame on me) Link to comment Share on other sites More sharing options...
Recommended Posts