CrazyChao Posted September 6, 2009 Share Posted September 6, 2009 I want to know how to create a spell so that when I cast it on myself, it won't play the animation; it will just immediately do the effect. Is this possible? Thanks! Link to comment Share on other sites More sharing options...
ipegot Posted September 6, 2009 Share Posted September 6, 2009 All "spells" will trigger the spell animation(s). I'm pretty sure you could make a new spell that triggers a spell script and that wont cause the spell animation. However, some effects will be easier to script than others. Link to comment Share on other sites More sharing options...
CrazyChao Posted September 6, 2009 Author Share Posted September 6, 2009 All "spells" will trigger the spell animation(s). I'm pretty sure you could make a new spell that triggers a spell script and that wont cause the spell animation. However, some effects will be easier to script than others.Well, I'm trying to make a spell that drains your fatigue down to -100. My own "Feint Death", if you will. Any idea how to go about this? Link to comment Share on other sites More sharing options...
ipegot Posted September 6, 2009 Share Posted September 6, 2009 I'm not sure what you gain by taking your fatigue down to -100 <.< However... scn myscriptname long CurrentFatigue long FatiguePenalty begin ScriptEffectStart set CurrentFatigue to player.GetActorValueC 10 set FatiguePenalty to ( 0 - CurrentFatigue ) - 100 player.ModActorValueC 10 FatiguePenalty end would probably work. edit:Requires obse in case you don't have it. Link to comment Share on other sites More sharing options...
LoginToDownload Posted September 6, 2009 Share Posted September 6, 2009 Instead of making it a spell, you could make it an item that feints death on being clicked/hotkeyed. Then you wouldn't have to worry about animations. Link to comment Share on other sites More sharing options...
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