jtucker40 Posted March 13, 2014 Share Posted March 13, 2014 Hey guys so I have been using Tamriel heightmaps and a ton of the TWMPs installed, however when I travel around to lands added by the heightmap mod, the lands sometimes don't show, or will show weird "ghost" land textures that you can pass through. I've included a bunch of screenshots and corresponding locations that show where land should be and where it shouldn't. I have run TES4LODGEN so that isn't the problem. http://imgur.com/a/WDtzZ Load Order Oblivion.esmTamRes.esmTamRes_LandscapeResource.esmCobl Main.esmBetter Cities Resources.esmTR_OoT_Main.esmTR_Stirk.espCastle Almgard V25.espTamRes.espTamriel.espWood Bows and Leather Armors.espSide's Backpacks.espReznod_Mannequin.espoc_darker_nights.espElsweyrAnequina.espTWMP_BlackMarsh.espTWMP_Summerset.espTWMP_Valenwood_Elsweyr.espTWMP_Pearl Islands.espTWMP_HighRock.espTWMP_Skyrim.espFenrirTheWolf.espDLCShiveringIsles.espBetter Cities .espC&C - The Blackwood Company.espCapesandCloaks.espDMRangerArmor.espKDClothCirclets.espXSPipeMod.espRealSwords - Bosmer HI.espCobl Glue.espCobl Si.espCobl Tweaks.espShield on Back 3.1.espTrade and Commerce.espSide's Sailing Ships.espStirk_Compatibility_Patch.espKnights.espSalmo the Baker, Cobl.espKyoma's Journal Mod.espCobl Silent Equip Misc.espactors_in_charge.espTWMP_Azure_Palace.espKnightlyArmory.espKohdiScimitar.espTWMP_MapMarkers_HighRock.espTWMP_MapMarkers_Skyrim.espReaper's Esmeralda's Desert Manor.espHelmetCollection.espMedieval Shields.espCamping.espDecoratorAssistant with OBSE v1.1.espShadowcrest_Vineyard_COBL.espBetter Imperial City.espBetter Cities Full.espBetter Cities - COBL.espBetter Cities - VWD of the IC.espBetter Cities - No LEYAWIIN Flooding.espBetter Cities - Knightly Armory.espHousewives v101.espJTMedievalArmor.espDynamic Map.esp Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted March 15, 2014 Share Posted March 15, 2014 TES4LodGen does only one thing. It scans every cell for included objects and structures and sets the LOD files accordingly for every object it finds that has a corresponding "..._far.nif" file present.It does 'not' do anything about the actual landscape or the LOD representation of it for viewable when distant landscapes. I'm out of the game for a while now, but if I remember correctly, that's TES4LL (TES 4 Landscape LOD) 's responsibility: http://www.nexusmods.com/oblivion/mods/40549 Link to comment Share on other sites More sharing options...
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