BlooperReel Posted March 13, 2014 Share Posted March 13, 2014 So right now I'm making a mod that adds some additions to the Mojave Outpost, but I've ran into a small snag regarding randomly spawning foilage clipping into models and NPCs. Here's what it looks like: http://i.cubeupload.com/izIWco.jpg As you can see, it looks out of place. Is there any way to make it so that the grass doesn't spawn on certain sections of terrain? It'll be a huge help. Thanks in advance. Link to comment Share on other sites More sharing options...
alienzerox Posted March 13, 2014 Share Posted March 13, 2014 I'm not a geck head like some of the others here but I do know that you can edit the clutter, debris, vegetation within the cell you are working on Link to comment Share on other sites More sharing options...
BlooperReel Posted March 13, 2014 Author Share Posted March 13, 2014 Unfortunately, that's now how it works with grass. They're detail sprites that spawn in and out depending on the player's location and will always be in different places every time. You can't bring them up in the GECK because they don't even show up there. Hence why I'm trying to figure out how to make sure they don't show up at all. Link to comment Share on other sites More sharing options...
spartenkiller897 Posted March 13, 2014 Share Posted March 13, 2014 I have the same problem with a mid I'm working on, I'm building a town and grass is clipping through one of the buildings. Link to comment Share on other sites More sharing options...
spartenkiller897 Posted March 15, 2014 Share Posted March 15, 2014 Does anyone know? Link to comment Share on other sites More sharing options...
BlooperReel Posted March 15, 2014 Author Share Posted March 15, 2014 Well, I figured it out. There's multiple terrain textures in landscape editing that appear to be coded so as to not spawn detail sprites. Look for rock textures, those seem to work best. Link to comment Share on other sites More sharing options...
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