ArebasuShun Posted March 13, 2014 Share Posted March 13, 2014 It's always bothered me how the samurai and ninja swords are done wrong, so I thought I'd see ifa kind modder out there would take up my offer.------------ Katana: A two-handed katana but worn on the side, edge up (curved side up).Name Suggestion: YamakamiDesigns: black wrapped handle, circle guard, black wood sheath, plain bladePriority:#2 Ko-Katana: A two-handed katana with slightly longer handle (just 1/4 longer) and shorter blade, edge up as well.It should overall be the same length as the katana above.Name Suggestion: Shinobi-kenDesigns: black wrapped handle, square guard, black wood sheath, plain bladePriority: #1 Can't copy or paste for some reason so came out in the order I thought of them. Link to comment Share on other sites More sharing options...
ArebasuShun Posted March 24, 2014 Author Share Posted March 24, 2014 Surely someone agrees that (as a community) we can take the time away from naked humanoid characters for just a bit,and aid in correction to a crowd favorite. I've tried a few times myself but somehow manage to butcher files without trying. Link to comment Share on other sites More sharing options...
lonewolfkai Posted March 24, 2014 Share Posted March 24, 2014 Try posting this in the Request section rather than here:http://forums.nexusmods.com/index.php?/forum/266-oblivion-mod-requests/. Maybe someone will pick it up. Link to comment Share on other sites More sharing options...
jet4571 Posted March 30, 2014 Share Posted March 30, 2014 Placement of the sheathed weapon is done via the skeleton and based on the type of weapon not the weapon itself. 1 handed swords all get placed in the same spot on the hip and all 2 handed gets placed in the same spot on the back. This is for the animations to function correctly because Bethesda doesn't believe in attaching animations to the individual items that use them, they use universal animations for groups of items. Anyone that tries to do this would end up having to create a whole new animation so the blade faces the correct direction when wielding it since it would be backwards with the normal animation and they would need a new skeleton with the attach node for this one blade that is upside down compared to the default node. Then the uphill battle of getting everything to work nicely and that's a daunting task when many animation mods are buggy and the vanilla animations can get buggy. Link to comment Share on other sites More sharing options...
Harvald Posted March 31, 2014 Share Posted March 31, 2014 There are some different animations like Nicos Simicars, SoB and I remember Chacaru11 made a animation for her Pym companion with a nearly correct dual catana, but that are only one handed catanas. http://welcometohawkhaven.jimdo.com/armors/ Link to comment Share on other sites More sharing options...
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