irswat Posted March 15, 2014 Author Share Posted March 15, 2014 Devin,Have you seen any good tutorials for KP/animation making for fallout? I wonder how difficult it will be. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 15, 2014 Share Posted March 15, 2014 Devin, Have you seen any good tutorials for KP/animation making for fallout? I wonder how difficult it will be. Bit of a mixed bag. I only had a short time to work on it, so I'm not the best person to ask, but the actual animating wasn't nearly as bad as I thought. You make these "key" frames and blender interpolates the position of the skeleton between the key frames and fills them in. I leaned that blender is pretty good at that (at least with teh animation I was working on), and I didn't have to tweak or change it. But my animation was a protectron doing a "jig" and was pretty simple. The difficulty for me was getting it to work in geck/game. At least all of the weapon grips, reloads and firing are standardized and you only need a subset of them for sniper types. I'm guessing you could get away with altering the existing animations and just tweaking the lower skeleton (mostly) without too much work/tedium. You also have the kneeling animation to use as the start of your prone animation, so that will save some time. I'm afraid I don't have any good tutorials. I'v been meaning to learn myself, but.........so many projects going on. Link to comment Share on other sites More sharing options...
alienzerox Posted March 15, 2014 Share Posted March 15, 2014 I'm looking forward to this ... if you need any more testing I'll be happy to play target for you .... but no guarantees that I won't shoot back! Link to comment Share on other sites More sharing options...
irswat Posted March 16, 2014 Author Share Posted March 16, 2014 alien I will take you up on that offer. Link to comment Share on other sites More sharing options...
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