Nightbirdtd Posted September 7, 2009 Share Posted September 7, 2009 I have already done a serch on here and have rechecked all my meshes and textures. I have all of my meshes and texures in the DATA file under seperate folders. Some of the weapons will work, but a majority of them all have the stupid red box any ideas. Thanks Link to comment Share on other sites More sharing options...
JimboUK Posted September 7, 2009 Share Posted September 7, 2009 http://www.fallout3nexus.com/downloads/file.php?id=944 Have you used this? Link to comment Share on other sites More sharing options...
Nightbirdtd Posted September 7, 2009 Author Share Posted September 7, 2009 Yes unfortunatly I am already using it so it is not the problem. I just can't figure out what the heck is going on. Oh one other thing when I open up any of the weapons with the red box in G.E.C.K, I can see the weapon but it is all red has no color to it. Thanks Link to comment Share on other sites More sharing options...
Nightbirdtd Posted September 8, 2009 Author Share Posted September 8, 2009 Any ideas. Link to comment Share on other sites More sharing options...
JimboUK Posted September 8, 2009 Share Posted September 8, 2009 Have you doubled checked that the textures and meshes are in the right place? on rare occasions mods are upped with an incorrect folder structure and will cause problems if they are just extracted to the data folder without checking. Are you on Vista and have you installed the game to your program files? if so UAC could be the problem, it's interfering with the transfer of files. Try disabling UAC and reinstalling those mods. http://www.howtogeek.com/howto/windows-vis...-windows-vista/ Link to comment Share on other sites More sharing options...
Nightbirdtd Posted September 8, 2009 Author Share Posted September 8, 2009 Thanks I will give it a whirl now. Link to comment Share on other sites More sharing options...
Nightbirdtd Posted September 8, 2009 Author Share Posted September 8, 2009 I don't belive I have Vista. I have windows ME I think. As far as file placement I did what the instructiions in the files said, and put them in the DATA folder, under a seperate heading of textures. Unfortunately alot of the mods did not have directions aat all they just had the folders. Link to comment Share on other sites More sharing options...
JimboUK Posted September 9, 2009 Share Posted September 9, 2009 The file structure must be correct or they won't work. With most mods you shouldn't have to create any folders, they should already be done. If the top level of a mod is the data folder then drop that in the games root folder overwriting/merging when asked, if the top ones are textures and meshes then that should be placed inside the data folder, again when asked to overwrite/merge agree to it. ESPs and ESMs should also go in the data folder. Are you sure your on ME? I doubt the game would run on that. To find out right click on "My Computer" and select "properties", that will tell you what Operating system you have. Link to comment Share on other sites More sharing options...
Nightbirdtd Posted September 9, 2009 Author Share Posted September 9, 2009 Ok on XP Media Center edtion. I will go back through my files and check to see how it is all done. Thanks Link to comment Share on other sites More sharing options...
Baelkin Posted September 11, 2009 Share Posted September 11, 2009 I think this is a mod installation issue. Custom models/meshes/new items showing up as triangles/warning signs with a big exclamation mark in-game indicates that while the mod's .esp works as intended and is installed to the correct folder, the path to the models referenced from it are not where they are supposed to be in the Data folder substructure. Make sure that you have unpacked all the content from a mod zip/rar/7z archive into the correct place and not just the .esp file - sometimes you accidentally only unpack part of an archive and can't figure out why it won't work and then you realize you only unpacked half of it. :) As for the models appearing red in the GECK, this typically happens if you haven't unpacked the Textures.bsa archive in the Data folder. The GECK can't find the files in this case and just shows the texture as a flat red color as this is the default color used for meshes missing their texture - mind this is only in the GECK as the game itself simply reads the Textures.bsa archive and fetches the textures from there instead. Link to comment Share on other sites More sharing options...
Recommended Posts