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Creating OMOD conversion data


Highlord90

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Recently I began work again on a mod I was working on a couple of months ago and it's gotten to the point where there are so many alternate esps and folders containing them in the archive that installing it is a slow process so I was wondering how OMOD conversion data is made. I know there's a script involved and such but if anyone who has made their own (if it can be done) could come forward and share your wisdom it would make my own mod easier to install.

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The easiest way is to create an OMOD in the Oblivion Mod Manager (OBMM), add your files and folders, fill in all the OMOD information, and add an install script which does the magic. The last one can become a little tricky, as it involves knowing a scripting language and doing some programming yourself, but the amount of functions you can use and the syntax is rather small and 'simple', and it's pretty well documented. Once you're done and your OMOD is successfully created and working as intended, OBMM provides an option to 'export' the OMOD conversion data, or to 'convert' the whole OMOD into a Zip archive with optionally added OMOD conversion data already included.

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Scripting and me aren't exactly good friends right now. If I were to send you the mod I want to convert would you be able to give me an example script, something I can learn off of in future?

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Sorry, I couldn't get back to you earlier on this. I was in hospital for a week and only returned home today.

 

It depends how complex the mod is and how many options and variations it's going to have, if I'm going to understand these all by looking at it or if I'll need your guidance first, etc., but in general, yes, you can send me a mod with optional features/variations and I can try and write an install script for it to give you an example to work from.

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