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Better loot! Wouldn't it be great if...


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COBL comes with a mod called Item Interchange. The concept is that every time a mod introduces a new item (armor, weapon, ingredient, anything the game can handle really), it's recognized and used by a whole bunch of other mods that had NO prior knowledge of it.

In the current state of the mod, it is for example possible to install Qarls more and moldy ingredients, and find some poisoned apples with a random chance in some barrels that are managed/added by FCOM/OOO.

Wouldn't it be great if this system could be extended, to find these awesome armors and weapons, that modders have painstakingly sweated over, as fine rewards for beating stuff in game, instead of leaving them rotting at the Testing halls, having to buy for some random prices at some random merchant, or fetch them from some weird chest sitting at the IC market ?

I do not have the technical know-how of how to do this, or I would (and if no one really looks into this, I probably will attempt it myself, in no foreseeable future). If there's ONE thing that seriously irks me nowadays with Oblivion, it's that I have extremely valuable stuff to install to my game (again, thanks to talented modders), but no way to "consume" it in a satisfying fashion in-game. Console commands just get old real quick, and feel like a cheat.

I do not expect anything fancy like DLL does for creatures. It could just be some kind of container in-game that could be "fed" with items by the players themselves, and that would then properly reflect the input on the levelled lists of the game to be run. Of course, it would disappear once "initialized". Ideally, this would however be done out of the game, either by extending Item Interchange, or by coming up with something else.

So, would anyone pretty please consider this request ?

 

<insert cute kittan eyez here>

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