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Mod Order


xenon2050

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So I'm trying to use a large compilation of mods and was wondering if someone here could help me figure out the order (or tell me I'm crazy)...

Heres the list:

Weapon Mod Kits

FOOK

Workbench and Crafting Expansion

FWE

RobCo Certified

DCInteriors Project

TUPAM - The Ultimate Power Armor Mod

More Perks

MTC Wasteland Travellers V2

Mini Hideout - Player Home - Katanas

Level Cap Increaser Skill Workaround

Level Cap Workaround

Wasteland Mastery

Fellout

MMM

RTS

GNR -- More Where That Came From

Pitboy PDA

Mighty Mouse (hey, its a RPG and I want to be able to collect a lot of stuff.... :)

 

And I figured the FOIP files: Mart's Mutant Mod - FOOK.esp, Mart's Mutant Mod - FOOK2 - DIK.esp, Mart's Mutant Mod - FOOK2.esp, Mart's Mutant Mod - FWE Master Release.esp

If I use these FOIP patches do I need to use FO3 Wanderers Edition - FOOK Support.esp that comes with FWE?

 

Also FWE require CRAFT, but I thought I could use the Workbench and Crafting Expansion instead. Is that okay?

 

Anyone tried this before? I figured some of them are trivial to load like the More Perks, RobCo, Mini Hideout, and the level cap ones, I'm guessing those are the first ones...

Oh and I'm running patch 1.7 and I have Operation Anchorage, Brotherhood of Steel and Lookout Point, planning on getting The Pitt and the Mothership one soon.

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This is the load order I decided on and so far (couple hours of play) it seems to be working.

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] FortFreeway.esm
[X] MiniHideout.esp
[X] AMPvault.esp
[X] CALIBR.esm
[X] CRAFT.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] RoadWardens.esm
[X] StreetLights.esm
[X] ShadySands.esp
[X] DarNifiedUIF3.esp
[X] DUIF3Extras.esp
[X] FPS Grenade Hotkey.esp
[X] MaxLevelWorkaround-BS.esp
[X] WastelandMastery.esp
[X] SkillCheck.esp
[X] CONELRAD 640-1240.esp
[X] Existence2.0.esp
[X] GalaxyNewsRadio100[M].esp
[X] NightvisionGoggles(Powered).esp
[X] Tailor Maid.esp
[X] Tailor Maid Black Retex.esp
[X] Tailor Maid Anchorage.esp
[X] Tailor Maid PITT.esp
[X] Tailor Maid Brokensteel.esp
[X] Tailor Maid ZETA.esp
[X] CALIBRxMerchant.esp
[X] CALIBR Ammo Schematics - CRAFT.esp
[X] CRAFT - Activation Perk.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] TUPAM.esp
[X] TUPAM - Anchorage Addon.esp
[X] TUPAM - The Pitt Addon.esp
[X] TUPAM - Broken Steel Addon.esp
[X] DCInteriors_ComboEdition.esp
[X] MTC Wasteland Travellers.esp
[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] Mighty Mouse Alternative 4.esp
[X] Dree Perks.esp
[X] Dree Perks Anchorage.esp
[X] Dree Perks Point Lookout.esp
[X] Dree Perks Requested by Fans .esp
[X] RobCo Certified.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] Slower Degradation (-50%).esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] RoadWardens.esp
[X] RoadWardensMMM.esp
[X] LucyWestCompanion.esp
[X] KelseyCompanion.esp
[X] bittercup_comp.esp
[X] Fellout-Full.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[X] Fellout-pipboylight.esp
[X] CASM.esp
[X] 1PipboyPDA.esp
[ ] Fellout-SOTD.esp

 

The combination is interesting, though I have noticed a few graphical glitches. Any idea what might cause that? I'm thinking i might want to try one of the hair mods as the hair is pretty bad in vanilla. Also is there a way to tweak the amount of ammo the raiders drop? Its rather frustrating for them to shoot one or two clips at me and when I finally kill them I might get lucky and get a whole clip. I've gotta spend all my money buying ammo instead of fun stuff, and thats just to stay alive.

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