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Basic GECK Scripting query


Demeggy

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target is simply "target" ^^

so it would be

 

scn <name>

ref target

begin scripteffectstart
unlock target
end

 

then you need a Base Effect which uses the script and an Enchantment which uses the Base Effect. (be sure to set the script type to "Effect" in the dropdown-menu)

now assign the Enchantment to the Object Effect of your weapon and it should work :)

 

wonderful :) thanks. Only problem is, Im fiddling around with the Enchantment (created a new one in Object Effect) and I'm a little confused as where to go?

 

I've got the Base Effect created with my script set and the likes, just not sure how to put it all together, lol. GECK wiki'd and googled, to no joy :S sorry!

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hmm, what's your exact problem?

 

some info:

Base Effect

Effect Archytype = Script

Assoc. Item = <your script>

 

Object Effect

right-click in the "Effects"-field, hit "New" and select your Base Effect from the dropdown-menu

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I'm 'stuck' at the Object (Enchantment) window. Ive created a new Object Effect, set it to Weapon in the Type drop down. I'm a little unsure where to go from here, how it relates exactly to the Base Effect I've just created, if you see my meaning?
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I've edited my above post while you were typing yours:
Object Effect

right-click in the "Effects"-field, hit "New" and select your Base Effect from the dropdown-menu

 

cheers dude, Im not sure which Base Effect to use and the likes. It's alright though, I'm sure I'll crack it :) Thanks

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maybe targets can only be creatures and NPCs but that's just a guess

 

Hmm, very possible, which'd be a real shame, as my weapon is solely of the purpose for unlocking locked doors :( lol.

 

-

 

Edit, I've just found an interesting thread over at Bethosft regarding my very query. unfortunately, it talks about things beyond my knowledge, pekrs and on entry activators and the likes.

 

Confuzzling.

 

Bottom line is; that script only works on creatures and npcs :(

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