Demeggy Posted September 9, 2009 Author Share Posted September 9, 2009 target is simply "target" ^^so it would be scn <name> ref target begin scripteffectstart unlock target end then you need a Base Effect which uses the script and an Enchantment which uses the Base Effect. (be sure to set the script type to "Effect" in the dropdown-menu)now assign the Enchantment to the Object Effect of your weapon and it should work :) wonderful :) thanks. Only problem is, Im fiddling around with the Enchantment (created a new one in Object Effect) and I'm a little confused as where to go? I've got the Base Effect created with my script set and the likes, just not sure how to put it all together, lol. GECK wiki'd and googled, to no joy :S sorry! Link to comment Share on other sites More sharing options...
c2552 Posted September 9, 2009 Share Posted September 9, 2009 hmm, what's your exact problem? some info:Base EffectEffect Archytype = ScriptAssoc. Item = <your script> Object Effectright-click in the "Effects"-field, hit "New" and select your Base Effect from the dropdown-menu Link to comment Share on other sites More sharing options...
Demeggy Posted September 9, 2009 Author Share Posted September 9, 2009 I'm 'stuck' at the Object (Enchantment) window. Ive created a new Object Effect, set it to Weapon in the Type drop down. I'm a little unsure where to go from here, how it relates exactly to the Base Effect I've just created, if you see my meaning? Link to comment Share on other sites More sharing options...
c2552 Posted September 9, 2009 Share Posted September 9, 2009 I've edited my above post while you were typing yours:Object Effectright-click in the "Effects"-field, hit "New" and select your Base Effect from the dropdown-menu Link to comment Share on other sites More sharing options...
Demeggy Posted September 9, 2009 Author Share Posted September 9, 2009 I've edited my above post while you were typing yours:Object Effectright-click in the "Effects"-field, hit "New" and select your Base Effect from the dropdown-menu cheers dude, Im not sure which Base Effect to use and the likes. It's alright though, I'm sure I'll crack it :) Thanks Link to comment Share on other sites More sharing options...
c2552 Posted September 9, 2009 Share Posted September 9, 2009 just create a new one ^^I'm not sure about the flags (maybe "Self, Touch, Target, No Magnitude, No Area") if you mean this, but all you have to do is set the values like from my post above ;) Link to comment Share on other sites More sharing options...
Demeggy Posted September 10, 2009 Author Share Posted September 10, 2009 Cheers, man, I'll have to have a fiddle and see why its not unlocking this locked test door Ive made. Link to comment Share on other sites More sharing options...
c2552 Posted September 10, 2009 Share Posted September 10, 2009 maybe targets can only be creatures and NPCs but that's just a guess Link to comment Share on other sites More sharing options...
Demeggy Posted September 10, 2009 Author Share Posted September 10, 2009 maybe targets can only be creatures and NPCs but that's just a guess Hmm, very possible, which'd be a real shame, as my weapon is solely of the purpose for unlocking locked doors :( lol. - Edit, I've just found an interesting thread over at Bethosft regarding my very query. unfortunately, it talks about things beyond my knowledge, pekrs and on entry activators and the likes. Confuzzling. Bottom line is; that script only works on creatures and npcs :( Link to comment Share on other sites More sharing options...
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