xxlonelykittenxx Posted September 8, 2009 Share Posted September 8, 2009 Let me start off by saying, I can move it before OOO and get rid of the crashes, BUT I lose most of the reasons I downloaded SM for, so I'm wondering if anyone sees something that I could fix. I get crashes whenever I summon something (After I do it like 20-30 times) or after I fireball,lightning, freeze something.. So I'm guessing it has to do with the Deadly reflex and supreme Magickas after effects. SM has a patch for that which I have merged into my bash patch. So any ideas? Thanks in advance. Active Mod Files: 00 Oblivion.esm 01 Cobl Main.esm [Version 1.71] 02 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 03 Mart's Monster Mod.esm [Version 3.7b1] 04 Mart's Monster Mod for OOO.esm [Version 0.9.9b2] 05 CyrodiilUpgradeResourcePack.esm 06 AFC v2 Core.esm 07 Toaster Says Share v3.esm 08 HorseCombatMaster.esm 09 Cobl Races.esp [Version 1.52] 0A HrmnsOblivionScriptOptimizationv1.0.esp 0B Unofficial Oblivion Patch.esp [Version 3.2.0] 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0E _Real_Lights.esp 0F Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp 10 Natural_Habitat_by_Max_Tael.esp 11 Natural_Water_by_Max_Tael.esp 12 Adonnays Ranger Coats.esp 13 Akatosh Mount By Saiden Storm.esp 14 AFC v2 Combo Chains.esp 15 AFC v2 Combat Moves.esp 16 AFC v2 Quick Powerattacks.esp 17 AFC v2 Gauntlet Weaponry.esp 18 ImpeREAL City Unique Districts - All the Districts - Merged.esp ++ Item interchange - Extraction.esp [Version 0.74] 19 Living Economy.esp 1A Living Economy - Items.esp 1B Cutthroat Merchants.esp 1C Expanded Hotkeys and Spell Delete v1.0.esp 1D Expanded Hotkeys Brief Equip Message.esp 1E DLCHorseArmor.esp 1F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 20 DLCOrrery.esp 21 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 22 DLCVileLair.esp 23 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 24 DLCMehrunesRazor.esp 25 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 26 DLCSpellTomes.esp 27 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 28 MaleBodyReplacerV4.esp 29 Adonnays Elven Weaponry.esp 2A CSR - Fine Iron.esp 2B CSR - Golden Saint.esp 2C DMRangerArmor.esp 2D Mage Equipment - No Manni.esp 2E EY_BM_Armory.esp 2F AncientTowers.esp 30 DLCThievesDen.esp 31 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 32 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 33 Cobl Glue.esp [Version 1.69] 34 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 35 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 36 SupremeMagicka.esp [Version 0.89] 37 OOO 1.32-Cobl.esp [Version 1.69] 38 OOO-Magic_Script_Effect_Fix.esp [Version 1.33] 39 Mart's Monster Mod for OOO.esp [Version 0.9.9b4] 3A Mart's Monster Mod - Shivering Isles.esp [Version 0.18] 3B Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b1] 3C Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1] 3D Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1] 3E Mart's Monster Mod - Vindasel.esp [Version 3.5.5b4] 3F Mart's Monster Mod - Foxes.esp [Version 3.7b1] 40 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1] 41 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b1] 42 Mart's Monster Mod - Farm Animals.esp [Version 3.7b1] 43 MMM-Cobl.esp [Version 1.69] 44 Nightshade_Armor.esp 45 Amajor7 Imperial Furniture.esp 46 Klarre Forestheart.esp 47 KumikoManor.esp 48 GlenvarCastle.esp 49 TheElderCouncil.esp 4A TheElderCouncil_TempleOfTheOne.esp 4B DLCfrostcrag.esp 4C FrostcragRebornCobl.esp 4D Tchos Alchemy Tower.esp 4E Knights.esp 4F Knights - Unofficial Patch.esp [Version 1.0.9] 50 Mart's Monster Mod - Knights.esp [Version 3.7b1] 51 Mart's Monster Mod for OOO - Knights .esp [Version 3.7b1] 52 The Lost Spires.esp 53 RTT.esp 54 Origin of the Mages Guild.esp [Version 6] 55 HoarfrostCastle.esp 56 MannimarcoRevisited.esp 57 MannimarcoRevisitedOOO.esp [Version 0.1] 58 MannimarcoWardrobeChest.esp 59 Mart's Monster Mod - City Defences.esp [Version 3.7b1] 5A ElsweyrAnequina.esp 5B xuldarkforest.esp [Version 1.0.3] 5C xulStendarrValley.esp [Version 1.2.1] 5D xulTheHeath.esp 5E MMMMWL-TheHeath patch.esp 5F XulEntiusGorge.esp 60 xulFallenleafEverglade.esp [Version 1.3.1] 61 LostSpires-Everglade patch.esp [Version 1.2] 62 TheElderCouncil-FallenleafEverglade patch.esp [Version 1.2] 63 Anequina-Fallenleaf-Patch.esp 64 xulColovianHighlands_EV.esp 65 xulChorrolHinterland.esp [Version 1.2.2] 66 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.2] 67 xulBravilBarrowfields.esp [Version 1.3.1] 68 xulLushWoodlands.esp [Version 1.3] 69 HoarfrostCastle-LushWoodlands patch.esp 6A xulAncientYews.esp [Version 1.4.1] 6B xulAncientRedwoods.esp [Version 1.6] 6C xulCloudtopMountains.esp [Version 1.0.1] 6D xulArriusCreek.esp [Version 1.1.2] 6E xulPatch_AY_AC.esp [Version 1.1] 6F xulRollingHills_EV.esp [Version 1.3.2] 70 MMMMWL-RollingHills patch.esp 71 xulPantherRiver.esp 72 xulRiverEthe.esp [Version 1.0.1] 73 xulBrenaRiverRavine.esp [Version 1.0.2] 74 xulImperialIsle.esp [Version 1.6.2] 75 xulBlackwoodForest.esp 76 LostSpires-DarkForest patch.esp 77 Better Dark Brotherhood Sanctuary for Cobl.esp 78 Natural_Vegetation_by_Max_Tael.esp 79 Harvest [Flora].esp 7A Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 7B Ring of console.esp 7C Short Grass V3.esp 7D Kobu's Skip Intro Mod.esp 7E PxNewVampires_NoNPC.esp 7F PxNPC_Reactions.esp 80 PxVampireAge0.esp 81 M.O.E. - Vampire Clan Raelu.esp [Version 6] 82 MidasSpells.esp 83 FrostcragMidasLab.esp ++ cidnothumpMMversion.esp 84 SM_ShiveringIsles.esp [Version 0.86] ++ SM_DLCSpellTome.esp [Version 0.80] 85 SM_OOO.esp [Version 0.89] 86 SM_MMM.esp [Version 0.89] ++ SM_COBL.esp [Version 0.86] 87 SM_EnchantStaff.esp [Version 0.80] 88 SM_UnlockSpells.esp [Version 0.70] 89 SM_Scrolls.esp [Version 0.84] 8A SM_SigilStone.esp [Version 0.83] 8B Alchemical Formulas.esp 8C Herbalism.esp 8D Herbalism - Shivering Isles.esp ++ Herbalism - DLCVileLair.esp 8E Enchantment Enhanced.esp 8F RenGuardOverhaul.esp 90 RenGuardOverhaulShiveringIsles.esp 91 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 92 DeadlyReflex 5 - Combat Moves.esp 93 SM_DeadlyReflex.esp [Version 0.86] 94 Kobu's Character Advancement System.esp 95 Grandmaster of Alchemy.esp 96 Pose Thumbnail Poses 1.1.esp [Version 1.1] ++ Item interchange - Placement.esp [Version 0.74] ++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.74] 97 LifeDetect Shader HQ.esp 98 _Ren_BeautyPack_full.esp ** Beautiful PeopleV22 - MaleReplacerV4.esp ++ Cobl Races - Balanced.esp [Version 1.52] 99 Toaster Says Share Faction Recruitment.esp 9A Cobl Silent Equip Misc.esp [Version 01] 9B Bashed Patch, 0.esp 9C Streamline 3.1.esp Link to comment Share on other sites More sharing options...
dezdimona Posted September 8, 2009 Share Posted September 8, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
xxlonelykittenxx Posted September 9, 2009 Author Share Posted September 9, 2009 I used BOSS to sort my things, then hand placed a couple things it didn't sort. I use to use Balo, but I got a different crash when I did and BOSS Solved that, anything blatantly wrong? I'm sorry it'd just save me a whole lot of time if someone could see something in my load order wrong much thanks if you could. Link to comment Share on other sites More sharing options...
xxlonelykittenxx Posted September 9, 2009 Author Share Posted September 9, 2009 Got it, had MAgic script effect loading in bashed patch so it was crashing me. By disabling it in the bash patched and loading it in the load order I was good. Link to comment Share on other sites More sharing options...
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