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Supreme magic effects crash me


xxlonelykittenxx

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Let me start off by saying, I can move it before OOO and get rid of the crashes, BUT I lose most of the reasons I downloaded SM for, so I'm wondering if anyone sees something that I could fix. I get crashes whenever I summon something (After I do it like 20-30 times) or after I fireball,lightning, freeze something.. So I'm guessing it has to do with the Deadly reflex and supreme Magickas after effects. SM has a patch for that which I have merged into my bash patch. So any ideas? Thanks in advance.

 

 

 

 

Active Mod Files:
00  Oblivion.esm
01  Cobl Main.esm  [Version 1.71]
02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]
03  Mart's Monster Mod.esm  [Version 3.7b1]
04  Mart's Monster Mod for OOO.esm  [Version 0.9.9b2]
05  CyrodiilUpgradeResourcePack.esm
06  AFC v2 Core.esm
07  Toaster Says Share v3.esm
08  HorseCombatMaster.esm
09  Cobl Races.esp  [Version 1.52]
0A  HrmnsOblivionScriptOptimizationv1.0.esp
0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]
0C  DLCShiveringIsles.esp
0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0E  _Real_Lights.esp
0F  Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp
10  Natural_Habitat_by_Max_Tael.esp
11  Natural_Water_by_Max_Tael.esp
12  Adonnays Ranger Coats.esp
13  Akatosh Mount By Saiden Storm.esp
14  AFC v2 Combo Chains.esp
15  AFC v2 Combat Moves.esp
16  AFC v2 Quick Powerattacks.esp
17  AFC v2 Gauntlet Weaponry.esp
18  ImpeREAL City Unique Districts - All the Districts - Merged.esp
++  Item interchange - Extraction.esp  [Version 0.74]
19  Living Economy.esp
1A  Living Economy - Items.esp
1B  Cutthroat Merchants.esp
1C  Expanded Hotkeys and Spell Delete v1.0.esp
1D  Expanded Hotkeys Brief Equip Message.esp
1E  DLCHorseArmor.esp
1F  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
20  DLCOrrery.esp
21  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
22  DLCVileLair.esp
23  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
24  DLCMehrunesRazor.esp
25  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
26  DLCSpellTomes.esp
27  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
28  MaleBodyReplacerV4.esp
29  Adonnays Elven Weaponry.esp
2A  CSR - Fine Iron.esp
2B  CSR - Golden Saint.esp
2C  DMRangerArmor.esp
2D  Mage Equipment - No Manni.esp
2E  EY_BM_Armory.esp
2F  AncientTowers.esp
30  DLCThievesDen.esp
31  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
32  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
33  Cobl Glue.esp  [Version 1.69]
34  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
35  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]
36  SupremeMagicka.esp  [Version 0.89]
37  OOO 1.32-Cobl.esp  [Version 1.69]
38  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
39  Mart's Monster Mod for OOO.esp  [Version 0.9.9b4]
3A  Mart's Monster Mod - Shivering Isles.esp  [Version 0.18]
3B  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b1]
3C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b1]
3D  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b1]
3E  Mart's Monster Mod - Vindasel.esp  [Version 3.5.5b4]
3F  Mart's Monster Mod - Foxes.esp  [Version 3.7b1]
40  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b1]
41  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b1]
42  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b1]
43  MMM-Cobl.esp  [Version 1.69]
44  Nightshade_Armor.esp
45  Amajor7 Imperial Furniture.esp
46  Klarre Forestheart.esp
47  KumikoManor.esp
48  GlenvarCastle.esp
49  TheElderCouncil.esp
4A  TheElderCouncil_TempleOfTheOne.esp
4B  DLCfrostcrag.esp
4C  FrostcragRebornCobl.esp
4D  Tchos Alchemy Tower.esp
4E  Knights.esp
4F  Knights - Unofficial Patch.esp  [Version 1.0.9]
50  Mart's Monster Mod - Knights.esp  [Version 3.7b1]
51  Mart's Monster Mod for OOO - Knights .esp  [Version 3.7b1]
52  The Lost Spires.esp
53  RTT.esp
54  Origin of the Mages Guild.esp  [Version 6]
55  HoarfrostCastle.esp
56  MannimarcoRevisited.esp
57  MannimarcoRevisitedOOO.esp  [Version 0.1]
58  MannimarcoWardrobeChest.esp
59  Mart's Monster Mod - City Defences.esp  [Version 3.7b1]
5A  ElsweyrAnequina.esp
5B  xuldarkforest.esp  [Version 1.0.3]
5C  xulStendarrValley.esp  [Version 1.2.1]
5D  xulTheHeath.esp
5E  MMMMWL-TheHeath patch.esp
5F  XulEntiusGorge.esp
60  xulFallenleafEverglade.esp  [Version 1.3.1]
61  LostSpires-Everglade patch.esp  [Version 1.2]
62  TheElderCouncil-FallenleafEverglade patch.esp  [Version 1.2]
63  Anequina-Fallenleaf-Patch.esp
64  xulColovianHighlands_EV.esp
65  xulChorrolHinterland.esp  [Version 1.2.2]
66  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.2]
67  xulBravilBarrowfields.esp  [Version 1.3.1]
68  xulLushWoodlands.esp  [Version 1.3]
69  HoarfrostCastle-LushWoodlands patch.esp
6A  xulAncientYews.esp  [Version 1.4.1]
6B  xulAncientRedwoods.esp  [Version 1.6]
6C  xulCloudtopMountains.esp  [Version 1.0.1]
6D  xulArriusCreek.esp  [Version 1.1.2]
6E  xulPatch_AY_AC.esp  [Version 1.1]
6F  xulRollingHills_EV.esp  [Version 1.3.2]
70  MMMMWL-RollingHills patch.esp
71  xulPantherRiver.esp
72  xulRiverEthe.esp  [Version 1.0.1]
73  xulBrenaRiverRavine.esp  [Version 1.0.2]
74  xulImperialIsle.esp  [Version 1.6.2]
75  xulBlackwoodForest.esp
76  LostSpires-DarkForest patch.esp
77  Better Dark Brotherhood Sanctuary for Cobl.esp
78  Natural_Vegetation_by_Max_Tael.esp
79  Harvest [Flora].esp
7A  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
7B  Ring of console.esp
7C  Short Grass V3.esp
7D  Kobu's Skip Intro Mod.esp
7E  PxNewVampires_NoNPC.esp
7F  PxNPC_Reactions.esp
80  PxVampireAge0.esp
81  M.O.E. - Vampire Clan Raelu.esp  [Version 6]
82  MidasSpells.esp
83  FrostcragMidasLab.esp
++  cidnothumpMMversion.esp
84  SM_ShiveringIsles.esp  [Version 0.86]
++  SM_DLCSpellTome.esp  [Version 0.80]
85  SM_OOO.esp  [Version 0.89]
86  SM_MMM.esp  [Version 0.89]
++  SM_COBL.esp  [Version 0.86]
87  SM_EnchantStaff.esp  [Version 0.80]
88  SM_UnlockSpells.esp  [Version 0.70]
89  SM_Scrolls.esp  [Version 0.84]
8A  SM_SigilStone.esp  [Version 0.83]
8B  Alchemical Formulas.esp
8C  Herbalism.esp
8D  Herbalism - Shivering Isles.esp
++  Herbalism - DLCVileLair.esp
8E  Enchantment Enhanced.esp
8F  RenGuardOverhaul.esp
90  RenGuardOverhaulShiveringIsles.esp
91  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
92  DeadlyReflex 5 - Combat Moves.esp
93  SM_DeadlyReflex.esp  [Version 0.86]
94  Kobu's Character Advancement System.esp
95  Grandmaster of Alchemy.esp
96  Pose Thumbnail Poses 1.1.esp  [Version 1.1]
++  Item interchange - Placement.esp  [Version 0.74]
++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.74]
97  LifeDetect Shader HQ.esp
98  _Ren_BeautyPack_full.esp
**  Beautiful PeopleV22 - MaleReplacerV4.esp
++  Cobl Races - Balanced.esp  [Version 1.52]
99  Toaster Says Share Faction Recruitment.esp
9A  Cobl Silent Equip Misc.esp  [Version 01]
9B  Bashed Patch, 0.esp
9C  Streamline 3.1.esp

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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I used BOSS to sort my things, then hand placed a couple things it didn't sort. I use to use Balo, but I got a different crash when I did and BOSS Solved that, anything blatantly wrong? I'm sorry it'd just save me a whole lot of time if someone could see something in my load order wrong much thanks if you could.
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