RandomArt Posted September 8, 2009 Share Posted September 8, 2009 So I'm attempting to build a Mod on top of the UL for the Colovian Highlands, but UL's don't show up in my Construction Set, making it completely impossible to build my Mod. Any ideas? Link to comment Share on other sites More sharing options...
mimada Posted September 9, 2009 Share Posted September 9, 2009 Are you opening the UL files in the CS? They begin with "xul". For the Colovian Highlands, the plug-in is "xulColovianHighlands_EV.esp". Link to comment Share on other sites More sharing options...
RandomArt Posted September 9, 2009 Author Share Posted September 9, 2009 Yes, I'm not completely new to this. Link to comment Share on other sites More sharing options...
mimada Posted September 9, 2009 Share Posted September 9, 2009 I opened the region in my CS and it comes up. Have you experienced this issue with other mods? What's your OS? Link to comment Share on other sites More sharing options...
RandomArt Posted September 10, 2009 Author Share Posted September 10, 2009 I'm on XP Home Edition, and the only other time I have this problem (that I know of, it's not often that I reopen a Mod to put something on it, other than CM Companions(which works)) is when opening UL's. I know it's not just me being stupid because there's the area with the rockslide that I always use to get my bearings in-game (since I want to build the Mod slightly South-Southwest of there), but it just doesn't show up... (Also, I like parentheses) Link to comment Share on other sites More sharing options...
mimada Posted September 10, 2009 Share Posted September 10, 2009 Just to make sure; do you have Oblivion patched up and do you have the latest version of the CS? Also, does UL appear in-game? I'm just trying to cover all the bases. Link to comment Share on other sites More sharing options...
RandomArt Posted September 10, 2009 Author Share Posted September 10, 2009 Yes, I just bought the game fairly recently and ran an update check shortly thereafter. I just uninstalled and reinstalled the CS because I had the same thought. Yes, it does show up. Link to comment Share on other sites More sharing options...
mimada Posted September 10, 2009 Share Posted September 10, 2009 Try this: Open the CS and load "xulPatch_AY_AC.esp". You don't need to set it as an active file. In the Cell View form, select "Tamriel" as the World Space. Sort by location and find coordinates 22,20. The editor ID will be "Wilderness". Double-click on that. The render window should show you an overhead view of a bridge spanning a small north/south creek. If it does, then the CS is properly displaying a UL area. If there is no bridge or creek, then UL is not being displayed. I'm trying to isolate the problem with this process. Let me know how it goes. Link to comment Share on other sites More sharing options...
RandomArt Posted September 11, 2009 Author Share Posted September 11, 2009 I know not to set it as the active file. That's there, but I can't find that rockslide area in the Colovian Highlands to save my life... Link to comment Share on other sites More sharing options...
mimada Posted September 11, 2009 Share Posted September 11, 2009 It's hard to see features like a pile of rocks in the render window of the CS. The engine doesn't draw the smaller rocks until you are fairly close to them. Perhaps you could find the location in-game, get the reference number of a nearby rock or tree then locate the object in the CS. Link to comment Share on other sites More sharing options...
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