Bonafide Posted September 8, 2009 Share Posted September 8, 2009 For a bit of fun I thought I would try to make bethesdas bear into a different type of bear. Atm it is not optimised at all, my goal was to get it in game. I can optimise the model and texture it later. I need help though, loading the exported bear from 3ds max directly into fallout does not work, bear models are just completely missing from the game. I then tried copying the ninode bone data from the original bear to this bear but that just makes the game crash. So I am stuck... does anyone know the solution? The bear does not need havok physics, if I could just get the bear in as a solid prop that is fine with me for now. The physics on Bethesdas bear is shitty at best anyway, so I dont think it matters. Link to comment Share on other sites More sharing options...
Bonafide Posted September 8, 2009 Author Share Posted September 8, 2009 scrap this, I think I found a tutorial. Link to comment Share on other sites More sharing options...
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