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looking for some script help.


Deathlicor

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ok im trying to make a simple mod and i plan on having some custom summons and i was wondering if someone could help me out. i would like to modify this script

 

scriptname summonsonso

 

begin scripteffectstart

player.placeatme sonso 1,20,1

endif

endif

end

 

very simple but i would like to know if there is a way to make the npc that gets summoned disappear at the end of the timer instead of following me like a moron.

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ok im trying to make a simple mod and i plan on having some custom summons and i was wondering if someone could help me out. i would like to modify this script

 

scriptname summonsonso

 

begin scripteffectstart

player.placeatme sonso 1,20,1

endif

endif

end

 

very simple but i would like to know if there is a way to make the npc that gets summoned disappear at the end of the timer instead of following me like a moron.

 

 

Several things are wrong with that script. First using "placeatme" should be used with caution especially for summoned actors. It causes save game bloat and will end up either corrupting your saves or making them so big they will eventually most likely fail to load.

 

"MoveTo" is a better option. You have no "if" statements so the endif's are unnecessary.

 

Here is a script that I use to summon my companion creatures. However, this one is for permanent summons.

 

scn SummonYourNPCScript
Begin ScriptEffectStart
YourNPCref.moveto player, 100, 0, 0
End
Begin ScriptEffectFinish
End

 

A good tutorial for what you are looking for is here at the CS Wiki. The NPC or creature will disappear after the timer is up and you can adjust the script used in the tutorial to whatever time you want.

 

Summoned Creatures...(can be used for NPC's I imagine). I've only used it for creatures.

 

http://cs.elderscrolls.com/constwiki/index...moned_Creatures

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ok im trying to make a simple mod and i plan on having some custom summons and i was wondering if someone could help me out. i would like to modify this script

 

scriptname summonsonso

 

begin scripteffectstart

player.placeatme sonso 1,20,1

endif

endif

end

 

very simple but i would like to know if there is a way to make the npc that gets summoned disappear at the end of the timer instead of following me like a moron.

 

 

Several things are wrong with that script. First using "placeatme" should be used with caution especially for summoned actors. It causes save game bloat and will end up either corrupting your saves or making them so big they will eventually most likely fail to load.

 

"MoveTo" is a better option. You have no "if" statements so the endif's are unnecessary.

 

Here is a script that I use to summon my companion creatures. However, this one is for permanent summons.

 

scn SummonYourNPCScript
Begin ScriptEffectStart
YourNPCref.moveto player, 100, 0, 0
End
Begin ScriptEffectFinish
End

 

A good tutorial for what you are looking for is here at the CS Wiki. The NPC or creature will disappear after the timer is up and you can adjust the script used in the tutorial to whatever time you want.

 

Summoned Creatures...(can be used for NPC's I imagine). I've only used it for creatures.

 

http://cs.elderscrolls.com/constwiki/index...moned_Creatures

 

heh well i guess that explains alot about previous attempts at a similar summons. thank you very much

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