5ivexxxxx Posted September 18, 2009 Author Share Posted September 18, 2009 How would I disable the PipBoy radio? Is it similar to setting an area to not allow waiting, or does it need scripting? And if so, what is the script? Link to comment Share on other sites More sharing options...
TonyaSolovyov Posted September 19, 2009 Share Posted September 19, 2009 I'm pretty sure it would require a script. I don't know anything about scripting, so you'll have to ask around. Even though you could just tell players not to turn their radio on, it adds a whole new mentallity when they don't have the choice. Also, make the door look behind them when they enter your level! That way, once their in, they either die, or fight their way through. Link to comment Share on other sites More sharing options...
TheCalliton Posted September 19, 2009 Share Posted September 19, 2009 i find that a hidden deathclaw or some mirelurks really get in my head after a while. that and creepy decayed computor logs Link to comment Share on other sites More sharing options...
hellchosen Posted September 19, 2009 Share Posted September 19, 2009 if you have ever played fear 2 thats scary you hear noises from projectors and such in the start of the game and you see a quick flash of a ghostly creature and in some parts the lights go dim or even out and of course moving objects that move as you get close that is scary :mellow: also on a personal note lawn gnomes creep me out <_< Link to comment Share on other sites More sharing options...
TonyaSolovyov Posted September 19, 2009 Share Posted September 19, 2009 Another thing that makes the game MUCH scarier is when you disable the HUD (console command TM). Unfortunately, it disables all menus. If you found a way to disable just the crosshair and HUD, it would make the game so much scarier not knowing how much ammo you have left in a clip, or how much health you have left (until your heart starts to beap, and even then, it will add a fright)! I'll let you know if I can think of anything else! Link to comment Share on other sites More sharing options...
hellchosen Posted September 19, 2009 Share Posted September 19, 2009 umm dude you do know you can check hp and ammo by way of your inv right? <_< Link to comment Share on other sites More sharing options...
TonyaSolovyov Posted September 19, 2009 Share Posted September 19, 2009 Darn, I never thought of that... It would still add realism which makes it more scary though. You would have to rely on your pipboy more. Link to comment Share on other sites More sharing options...
R4za Posted September 20, 2009 Share Posted September 20, 2009 In fallout, the only thing that kinda does it is enemies I can't see or catch on radar, but can still hear as they move and make sounds around me. Also, packs of wannamingos (MMM) have spooked me on occasion as they snuk up behind me in the wastes while I was circling a prey of my own, fast buggers. Again, something not spotted before it spots you. Maybe make things spawn behind you in areas you've already cleared, or enter from inaccessible side areas once you passed them by like the ants in Springvale school. Also, almost universally, feral enemies (monsters, animals, ghouls) are scarier than intelligent, organised ones like raiders or super muties. If it's gonna be raiders, give em a few pets or an infestation of their own to deal with. Link to comment Share on other sites More sharing options...
Maxunit Posted September 21, 2009 Share Posted September 21, 2009 Silent Hill + the Silent Hill Siren...that scares me the most... Link to comment Share on other sites More sharing options...
alb22 Posted September 21, 2009 Share Posted September 21, 2009 The sudden approach of creatures from dark door openings. Link to comment Share on other sites More sharing options...
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