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Somebody help me with these anoying bugs!


listener6

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I have these three anoying bugs,i tried everything and i can t find a solution for this, it happens when i use normal oblivion or OBSE, when i use oldblivion it doens´t happen, i think the problem is meshes or shaders, but i already tried and,tried to remove mods but it continues

 

 

http://img134.imageshack.us/img134/2171/screenshot1bhi.png

http://img17.imageshack.us/img17/7746/screenshot1som.png

http://img524.imageshack.us/img524/4029/screenshot1oc.png

 

someone know the problem?

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I have these three anoying bugs,i tried everything and i can t find a solution for this, it happens when i use normal oblivion or OBSE, when i use oldblivion it doens´t happen, i think the problem is meshes or shaders, but i already tried and,tried to remove mods but it continues

 

 

http://img134.imageshack.us/img134/2171/screenshot1bhi.png

http://img17.imageshack.us/img17/7746/screenshot1som.png

http://img524.imageshack.us/img524/4029/screenshot1oc.png

 

someone know the problem?

how many mods do you have installed and what is your load order

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I have no knowledge of oldblivion but heres a load order you can try,can't hurt!

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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If you're having to use Oldblivion your graphics card won't support some shaders in the normal game. For example the blood decals and the webs have transparencies that require at least Pixel Shader 2.0 or 3.0. Also it must support Direct X 9.0.

 

It's unlikely to be the mods. Post your system specs especially the graphics card and how much VRAM it has. It sounds like your graphics card is not compatible.

 

 

For the people who never heard of it:

Oldblivion is a program that allows computers with lower than the recommended graphic cards to run the game.

 

http://www.oldblivion.com/index.php?page=docs

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