Psyence Posted September 9, 2009 Share Posted September 9, 2009 Hi! I just encountered a weird problem with my Oblivion. When I start a new game my character and all the npcs glow yellow once in every 20 seconds or so. I have a huge bunch of mods installed but noticed this glow only after installing Unnecessary Violence and some landmass mods. I was wondering if any of you have ever encountered a similar problem and would know the cause for it. Thanks in advance! Link to comment Share on other sites More sharing options...
dezdimona Posted September 9, 2009 Share Posted September 9, 2009 Hi! I just encountered a weird problem with my Oblivion. When I start a new game my character and all the npcs glow yellow once in every 20 seconds or so. I have a huge bunch of mods installed but noticed this glow only after installing Unnecessary Violence and some landmass mods. I was wondering if any of you have ever encountered a similar problem and would know the cause for it. Thanks in advance!list your mods and their load order please Link to comment Share on other sites More sharing options...
Psyence Posted September 9, 2009 Author Share Posted September 9, 2009 Here's the complete list of the mods I have installed.. I'm sorry for it being such a mess. The load order is as WryeBash configured it by BALO. Oblivion.esmAWS-Core.esmMart's Monster Mod.esmOscuro's_Oblivion_Overhaul.esmCobl Main.esmQarls_Harvest.esmCyrodiilUpgradeResourcePack.esmUnnecessaryViolence.esmSoVvM.esmDLCShiveringIsles.espHrmnsOblivionScriptOptimizationv1.0.espUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espCobl Glue.espAtmospheric Oblivion.espAWS-ShiveringIsles.espCombat Fumbling.espOscuro's_Oblivion_Overhaul.espClocksOfCyrodiil.espDLCHorseArmor.espDLCOrrery.espDLCSpellTomes.espDude Wheres My Horse.espLandmarks, w Wells.espDLCBattlehornCastle.espDLCThievesDen.espDLCVileLair.espbartholm.espSalmo the Baker, Cobl.espDLCMehrunesRazor.espKnights.espMart's Monster Mod - Friendlier Factions OOO+FCOM.espMart's Monster Mod for OOO.espMMM-Cobl.espOOO 1.32-Cobl.esp901--Fixed- max carrying capacity.-TESSource.espProx - Arena Loot v1.1.espmovablebodies.espBountyReductionOverTime_standard.esptag_NaturalWildlife.espLifeDetectShaderPurple.espKnights - Unofficial Patch.espPerceptionV2_1.espMart's Monster Mod - City Defences.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod - Durability & Damage.espKT_DetectHostility.espSS-GenderIndependentClothing v1.0.espNoviere's Gray Fox Armor.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - More Wilderness Life.espza_bankmod.espImproved Ancestor Guardian.espMart's Monster Mod - No Undead Rise.espBeast Tongue Evolved.espMart's Monster Mod - Resized Races.espImmersiveHealthIndication.espDLCHorseArmor - Unofficial Patch.espDLCOrrery - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espDLCThievesDen - Unofficial Patch.espEvantal's Dual Wielding.espDLCThievesDen - Unofficial Patch - SSSB.espDirenniAlchemyApparatus.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes - Unofficial Patch.esp_darker_nights.esp_burning_kvatch.esp_darker_dungeons.espfadingtorches v1.3b.espVisually Enchanted Frost 1.espVisually Enchanted Fire 1.espCities Alive At Night.espBook Jackets Oblivion.espMisty Oblivion.espQuest Award Leveller.espQuest Award Leveller - Vile Lair.espQuest Award Leveller - Knights of the Nine.espIWR - Windows Lights Shutters - Optimised.espQuest Award Leveller - Mehrunes Razor.espPortable Campsite.espNoLoadMessage_v1.0-RSS.espMM_NoMoreAnnoyingMessages.espStealthOverhaul.espMarkerExplore.espDeadlier Traps.espattack and hide medium v2.0.espPlayers with Jobs.espACF ADVLOCKPICK MOLD.espNo psychic guards v1.2.espCliff_RankDependantArenaSpectators.espBig Business.espQarls_Harvest.espMust Train.espEnhanced Water v2.0 HD.espBag of Alchemy.espVaultsofCyrodiil.espWyverex - Deployable Traps.espHouseMapMarkers.espNoNextRankDUMMY_v1.0-RSS.espGuild Skill Requirements BETA.espWaves.espDiverse Effect Icons.espLeviathan Soulgems.espRoleplaying Dialogues.espUOP Vampire Aging & Face Fix.espStreamline 2.1.espJagnot- Imperial City Library V1.3.espOblivion Citadel Door Fix.espShort Grass V3.espPersuasionOverhaul.espPersuasionOverhaul_OOO.espPersuasionOverhaul_MMM.espSyc_AtHomeAlchemy.espCDM-New Start.espCliff_BetterLetters.espLiving Economy - Items.espLiving Economy.esparena immersion.espCity Gates v1.1.espAutoBookPlacer.espBorderless_Cyrodiil-3578.espMore_Arrows_Recovered-2169.espP1DkeyChain.espCliff_Roleplayingcharacter.espCliff_CountyNames.espCliff_RiskyInnBeds.espGuild Map Markers.espHelmetFOV.espToaster's Legendary Mastery.espToaster's Legendary Skills.espDLCBattlehornCastle - Unofficial Patch.espKT_CustomRaceFix.espRen_Soya_KD's.esp_Ren_BeautyPack_full + Soya's hair.espCuteElf11.espCobl Si.espCobl Tweaks.espCobl Races.espCobl Races - Balanced.espCobl Races TNR.espCobl Races TNR SI.espCobl Silent Equip Misc.espS.P.A.M. 100+.espS.P.A.M.espDiverse Effect Icons for OOO.espEnhanced Water v2.0 HD - SI Addon.espGet Wet.espIWR-Windows.espIWR-Lights.espIWR-Shutters.espStorms & Sound.espRainbows.espP1DrobesOver.espP1DshieldNoGlow.espRAEVWD New Sheoth.espCyrodiil transportation network 1.3 WZ.espHarvest[Containers].espHarvest[Containers] - Player Home Add-on.espHarvest[Containers] - Havok Crates Add-on.espHarvest[Containers] - Flat-Top Barrels Add-on.espHarvest [Flora].espHarvest [Flora] - DLCFrostcrag.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - Shivering Isles.espRecharge Spell.espThe Black Cat Jewelry Store - Daedric Statues.espMD_FasterHorseTurning.espIngredient Storage Shelves.espToggleable Quantity Prompt.espxulAncientRedwoods.espxulAncientYews.espxulArriusCreek.espxulBlackwoodForest.espxulBravilBarrowfields.espxulBrenaRiverRavine.espxulChorrolHinterland.espxulCloudtopMountains.espxulColovianHighlands_EV.espXulEntiusGorge.espxulFallenleafEverglade.espxulImperialIsle.espxulBeachesOfCyrodiilLostCoast.espxulLushWoodlands.espxulPantherRiver.espxulRiverEthe.espxulStendarrValley.espxuldarkforest.espxulTheHeath.espxulRollingHills_EV_withoutWheat.espxulPatch_AY_AC.espUnnecessaryViolence.espNascosto Isles 3.espElsweyrAnequina.espRegions - Hammerfell.esp Link to comment Share on other sites More sharing options...
dezdimona Posted September 9, 2009 Share Posted September 9, 2009 try this General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
malonn Posted September 9, 2009 Share Posted September 9, 2009 I don't think it's a load order problem. Link to comment Share on other sites More sharing options...
Psyence Posted September 9, 2009 Author Share Posted September 9, 2009 Yeah, I tried rearranging the load order but the glow persists. But thanks alot anyways dezdimona! maybe the organized load order will prevent some other problems. I was wondering if the glow was some spell effect that is stuck or something like that. It doesn't seem to be connected with any item or skill though.. Maybe I'll just try deactivating some mods and see what happens.. Link to comment Share on other sites More sharing options...
Psyence Posted September 9, 2009 Author Share Posted September 9, 2009 no use.. can't seem to figure this one out no matter what I do. Link to comment Share on other sites More sharing options...
bben46 Posted September 9, 2009 Share Posted September 9, 2009 I think you have a stuck spell effect. Some mod has a scripted spell that is being automatically cast every 20 seconds. Look at any mods that add scripted spell s or spell effects.When you find it, disable the mod, make a save. Then start the game without the mod, make sure the effect is gone. then try re enabling the mod. If that dosn't work, you may have to completely remove the mod and if you still want it reload it. Link to comment Share on other sites More sharing options...
Psyence Posted September 9, 2009 Author Share Posted September 9, 2009 Can you tell me how should I start looking for that scripted spell? Is there some conventional way to do it? Link to comment Share on other sites More sharing options...
mimada Posted September 9, 2009 Share Posted September 9, 2009 I found that the Hammerfell mod causes this effect. Link to comment Share on other sites More sharing options...
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