neomonkeus Posted March 22, 2014 Share Posted March 22, 2014 (edited) The NiTriShapes store the same information as the NiTriStrips, the converter will just work with map 1-to-1. The storage is not the problem, just when its loaded into GPU how things are streamed, stored and cache, the latter where the optimisation is key. Cache access is quicker than reading from external memory, but its a balancing act of keeping things you are interested in, with stuff you nolonger need. Having to look for information that is not there is what the article means by cache misses and avoiding that is optimal Edited March 22, 2014 by neomonkeus Link to comment Share on other sites More sharing options...
BarbyFN Posted March 24, 2014 Author Share Posted March 24, 2014 Thank you for the explanation. So if the best to modern GPUs is convert all Strips into Shapes, that's what I'll do. Link to comment Share on other sites More sharing options...
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