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Some basic questions about NifSkope


BarbyFN

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The NiTriShapes store the same information as the NiTriStrips, the converter will just work with map 1-to-1. The storage is not the problem, just when its loaded into GPU how things are streamed, stored and cache, the latter where the optimisation is key. Cache access is quicker than reading from external memory, but its a balancing act of keeping things you are interested in, with stuff you nolonger need. Having to look for information that is not there is what the article means by cache misses and avoiding that is optimal

Edited by neomonkeus
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